Garry's Mod

Garry's Mod

gm_precinct
Viser 1–10 av 10 bidrag
Oppdatering: 13. des. @ 6.30

Oh my goodness I just can't help myself.

-Added another new room in the sewers
-Added some more lighting

Oppdatering: 11. des. @ 11.53

Okay I lied, here's another update.

-Fixed various bugs pointed out to me by a spectral being in my mind.
-Added few more detail props
-Repacked .ain and .nav into the bsp once more, hopefully this will fix anyone not getting them.

Oppdatering: 10. des. @ 8.22

-Some fixes to staircases NPC's couldn't use.
- AI nodes and navmesh are now packed into the BSP, PLEASE let me know if this hasn't worked because this is my first time working around this issue.

Side note: I may take a little break from working on this for a while given this update works and fixes the outlying issues with the ai nodes/navmesh.

Oppdatering: 10. des. @ 4.33

-AI Node data packed into install

Oppdatering: 10. des. @ 2.56

-Corrected file structure leading to updates not being pushed out. You should now get the updates!

Oppdatering: 9. des. @ 3.04

-Nav mesh updated, should be working now

Oppdatering: 7. des. @ 13.08

-Added MORE AI nodes. YES MORE.
-Added an entirely new room in the train track side tunnel!
-General prop detailing
-Fixed lighting issues in some areas

Oppdatering: 6. des. @ 15.40

-Added some extra info lighting
-Added extra lighting in the combine nexus
-Additional AI nodes for better NPC movement
-Soundscape fixes

Oppdatering: 6. des. @ 9.00

Changes for this update:

-AI nodes added
-Info lighting in some areas corrected
-Fixed a few visual bugs
-Added some extra props

Oppdatering: 5. des. @ 11.21