Garry's Mod

Garry's Mod

gm_precinct
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Update: 13 dec om 6:30
door Python

Oh my goodness I just can't help myself.

-Added another new room in the sewers
-Added some more lighting

Update: 11 dec om 11:53
door Python

Okay I lied, here's another update.

-Fixed various bugs pointed out to me by a spectral being in my mind.
-Added few more detail props
-Repacked .ain and .nav into the bsp once more, hopefully this will fix anyone not getting them.

Update: 10 dec om 8:22
door Python

-Some fixes to staircases NPC's couldn't use.
- AI nodes and navmesh are now packed into the BSP, PLEASE let me know if this hasn't worked because this is my first time working around this issue.

Side note: I may take a little break from working on this for a while given this update works and fixes the outlying issues with the ai nodes/navmesh.

Update: 10 dec om 4:33
door Python

-AI Node data packed into install

Update: 10 dec om 2:56
door Python

-Corrected file structure leading to updates not being pushed out. You should now get the updates!

Update: 9 dec om 3:04
door Python

-Nav mesh updated, should be working now

Update: 7 dec om 13:08
door Python

-Added MORE AI nodes. YES MORE.
-Added an entirely new room in the train track side tunnel!
-General prop detailing
-Fixed lighting issues in some areas

Update: 6 dec om 15:40
door Python

-Added some extra info lighting
-Added extra lighting in the combine nexus
-Additional AI nodes for better NPC movement
-Soundscape fixes

Update: 6 dec om 9:00
door Python

Changes for this update:

-AI nodes added
-Info lighting in some areas corrected
-Fixed a few visual bugs
-Added some extra props

Update: 5 dec om 11:21
door Python