Garry's Mod
[LVS] - Framework
Показване на 421 — 430 от 498 постъпления
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Обновление: 7 февр. 2023 в 1:43

v83.WS

fixes / changes
  • made splash damage bullet impact effect spawn on small splashdamage radius aswell

Обновление: 5 февр. 2023 в 19:03

v82.WS

fixes / changes
  • allow Y-Sensitivity slider to go -10 to 10 instead of 0 to 10 to make it more obvious you can invert Pitch mouse movement using this

Обновление: 5 февр. 2023 в 8:54

v81.WS

fixes / changes
  • fixed basic duping. This will still break on more complex vehicles however.

Обновление: 31 ян. 2023 в 5:48

v80.WS

fixes / changes
  • fixed lua errors in OnSpawn or InitWeapons causing vehicles to be completely broken

Обновление: 29 ян. 2023 в 10:56

v79.WS

fixes / changes
  • added some performance options

Обновление: 29 ян. 2023 в 9:01

v78.WS

fixes / changes
  • fixed callback using wrong convar

Обновление: 29 ян. 2023 в 8:54

v78.WS

fixes / changes
  • fixed callback using wrong convar

Обновление: 29 ян. 2023 в 8:50

v77.WS

fixes / changes
  • fixed crosshair looking ugly when anti aliasing is off

Обновление: 28 ян. 2023 в 14:46

v76.WS

fixes / changes
  • added ENT:OnSpawnFinish()

Обновление: 28 ян. 2023 в 14:30

v75.WS

fixes / changes
  • remove ENT.PostInitDelay as it is ineffective in fixing what it was supposed to fix