Garry's Mod

Garry's Mod

gm_precinct
45 Yorum
Gorden fishman 4 saat önce 
Gorden fishman aproved this:steamsalty::gordon:
AcceL 11 Ara @ 17:22 
>have citadel
Already peak af
Red star 11 Ara @ 16:21 
I beg of you to make more Hl2 maps lad
Python  [yaratıcı] 11 Ara @ 9:59 
AI Nodes are packed in the BSP.
GDSK09 11 Ara @ 9:54 
ai nodes?
DimasConf 11 Ara @ 9:27 
клёво
komander1 11 Ara @ 6:26 
при
male 07 from malaysia 11 Ara @ 1:55 
this looks kinda dark and pretty
Godzilla 10 Ara @ 23:23 
Wow congrats on getting to the front page!
Ligma 10 Ara @ 20:39 
cool map, it would be nice if the skybox wasn't navmeshed though
goober556 10 Ara @ 19:43 
is so cool
goober556 10 Ara @ 19:43 
thank you blud
Blue Tophat 10 Ara @ 19:34 
ooooooooooooooooooooooooooooooooooooooooooooohhhh
Python  [yaratıcı] 10 Ara @ 19:04 
yes navmesh is included
goober556 10 Ara @ 18:44 
is habe navmech
Barin Tanir 10 Ara @ 17:11 
Awesome map, you're a great map developer
georgecorrie the rock 10 Ara @ 16:18 
I like see more comebine or city of combine since doing gameplay of slowly take down combine.
FooJay 10 Ara @ 14:11 
I really really really love maps like this, nice work
Въёбыч 10 Ara @ 8:37 
Thank you very much)
Python  [yaratıcı] 10 Ara @ 7:25 
Ah gotcha, I will revert it to gm_precinct and update it shortly :)
Въёбыч 10 Ara @ 7:16 
Also, if we use helix, data with permaprops and buildings is stored in data/helix/map_name. Not sure, if we can retrieve saved data via changing the folder name.
Въёбыч 10 Ara @ 7:13 
Hey there, just a little message. If possible, try to avoid changing name of mag (gm_...), if possible. During such changes players of servers with your map running get an error about missing maps (they got gm_precinct_v6, but server has a startup command with gm_precinct in it).

It can be fixed easily, but keeping in mind, that you work a lot on this map it's better not to change it for us to at least have an ability to update your map serverside by only restarting the server.

Map is nice though
seabazian 9 Ara @ 22:16 
goat
cheeseydoo 9 Ara @ 16:24 
hi! This map looks cool, but there doesn't appear to be any nodes on this map. even the bsp doesn't have a .ain file.
Meat train V2 9 Ara @ 3:41 
good creative map
Python  [yaratıcı] 9 Ara @ 2:49 
@Flyroutine Thank you!!!

@castindo haha no way I actually was playing a few of your maps not long ago I appreciate your input! You make some great stuff :)
Python  [yaratıcı] 9 Ara @ 2:47 
navmesh was included with the files, I can look to update it if it's not working, i'll give it a look!
Bolero 9 Ara @ 0:32 
navmesh?
John Tech-Head 8 Ara @ 23:46 
I dont wanna be that guy but, is there a navmesh?
castindo 8 Ara @ 23:26 
good job, to this day i also just make up sections of the map on a whim, so you're on the right track!
Flyroutine 8 Ara @ 15:11 
this map tufff
Python  [yaratıcı] 7 Ara @ 3:20 
Ah thank you! Appreciate the inputs :) Glad you enjoyed the map!
redcatjack 7 Ara @ 3:02 
Great little map!
I have but one suggestion, your stairs are a little steep (but clipped ty), look to be 16ux16u
I would recommend having your stairs be; 8u Height x 12u Length
Python  [yaratıcı] 7 Ara @ 0:49 
@badware I used to map maps for Half life 1 so I kinda knew what I was getting into! Helped a lot! :)

@vix They needed somewhere to do the paperwork!!!
vix 6 Ara @ 18:39 
FINALLY, a civil protection office
Badware 6 Ara @ 18:31 
how is this your second map
Smack-A-Dibus 6 Ara @ 16:56 
i dont even need to hop on and look at it in-game this already looks so cool:steamthumbsup::steamhappy:
Python  [yaratıcı] 6 Ara @ 9:24 
Haha nice :) Glad you enjoyed.


He witnesses everything.
Praisemantas 6 Ara @ 9:21 
loled at the easter egg
Python  [yaratıcı] 6 Ara @ 9:01 
AI nodes have been added in the update I just dropped!
ryanbailes06 5 Ara @ 21:59 
ai noded
Python  [yaratıcı] 5 Ara @ 11:43 
Love ya homie!
bammy john pal 5 Ara @ 11:42 
was a pleasure to test the map for ye pal, proud of you
Python  [yaratıcı] 5 Ara @ 11:40 
Appreciate you!
awdksa 5 Ara @ 11:40 
your maps are great