Garry's Mod
gm_precinct
Комментариев: 45
Gorden fishman час назад 
Gorden fishman aproved this:steamsalty::gordon:
AcceL 11 дек в 17:22 
>have citadel
Already peak af
Red star 11 дек в 16:21 
I beg of you to make more Hl2 maps lad
Python  [создатель] 11 дек в 9:59 
AI Nodes are packed in the BSP.
GDSK09 11 дек в 9:54 
ai nodes?
DimasConf 11 дек в 9:27 
клёво
komander1 11 дек в 6:26 
при
male 07 from malaysia 11 дек в 1:55 
this looks kinda dark and pretty
Godzilla 10 дек в 23:23 
Wow congrats on getting to the front page!
Ligma 10 дек в 20:39 
cool map, it would be nice if the skybox wasn't navmeshed though
goober556 10 дек в 19:43 
is so cool
goober556 10 дек в 19:43 
thank you blud
Blue Tophat 10 дек в 19:34 
ooooooooooooooooooooooooooooooooooooooooooooohhhh
Python  [создатель] 10 дек в 19:04 
yes navmesh is included
goober556 10 дек в 18:44 
is habe navmech
Barin Tanir 10 дек в 17:11 
Awesome map, you're a great map developer
georgecorrie the rock 10 дек в 16:18 
I like see more comebine or city of combine since doing gameplay of slowly take down combine.
FooJay 10 дек в 14:11 
I really really really love maps like this, nice work
Въёбыч 10 дек в 8:37 
Thank you very much)
Python  [создатель] 10 дек в 7:25 
Ah gotcha, I will revert it to gm_precinct and update it shortly :)
Въёбыч 10 дек в 7:16 
Also, if we use helix, data with permaprops and buildings is stored in data/helix/map_name. Not sure, if we can retrieve saved data via changing the folder name.
Въёбыч 10 дек в 7:13 
Hey there, just a little message. If possible, try to avoid changing name of mag (gm_...), if possible. During such changes players of servers with your map running get an error about missing maps (they got gm_precinct_v6, but server has a startup command with gm_precinct in it).

It can be fixed easily, but keeping in mind, that you work a lot on this map it's better not to change it for us to at least have an ability to update your map serverside by only restarting the server.

Map is nice though
seabazian 9 дек в 22:16 
goat
cheeseydoo 9 дек в 16:24 
hi! This map looks cool, but there doesn't appear to be any nodes on this map. even the bsp doesn't have a .ain file.
Meat train V2 9 дек в 3:41 
good creative map
Python  [создатель] 9 дек в 2:49 
@Flyroutine Thank you!!!

@castindo haha no way I actually was playing a few of your maps not long ago I appreciate your input! You make some great stuff :)
Python  [создатель] 9 дек в 2:47 
navmesh was included with the files, I can look to update it if it's not working, i'll give it a look!
Bolero 9 дек в 0:32 
navmesh?
John Tech-Head 8 дек в 23:46 
I dont wanna be that guy but, is there a navmesh?
castindo 8 дек в 23:26 
good job, to this day i also just make up sections of the map on a whim, so you're on the right track!
Flyroutine 8 дек в 15:11 
this map tufff
Python  [создатель] 7 дек в 3:20 
Ah thank you! Appreciate the inputs :) Glad you enjoyed the map!
redcatjack 7 дек в 3:02 
Great little map!
I have but one suggestion, your stairs are a little steep (but clipped ty), look to be 16ux16u
I would recommend having your stairs be; 8u Height x 12u Length
Python  [создатель] 7 дек в 0:49 
@badware I used to map maps for Half life 1 so I kinda knew what I was getting into! Helped a lot! :)

@vix They needed somewhere to do the paperwork!!!
vix 6 дек в 18:39 
FINALLY, a civil protection office
Badware 6 дек в 18:31 
how is this your second map
Smack-A-Dibus 6 дек в 16:56 
i dont even need to hop on and look at it in-game this already looks so cool:steamthumbsup::steamhappy:
Python  [создатель] 6 дек в 9:24 
Haha nice :) Glad you enjoyed.


He witnesses everything.
Praisemantas 6 дек в 9:21 
loled at the easter egg
Python  [создатель] 6 дек в 9:01 
AI nodes have been added in the update I just dropped!
ryanbailes06 5 дек в 21:59 
ai noded
Python  [создатель] 5 дек в 11:43 
Love ya homie!
bammy john pal 5 дек в 11:42 
was a pleasure to test the map for ye pal, proud of you
Python  [создатель] 5 дек в 11:40 
Appreciate you!
awdksa 5 дек в 11:40 
your maps are great