Garry's Mod

Garry's Mod

gm_precinct
45 megjegyzés
Gorden fishman 4 órája 
Gorden fishman aproved this:steamsalty::gordon:
AcceL dec. 11., 17:22 
>have citadel
Already peak af
Red star dec. 11., 16:21 
I beg of you to make more Hl2 maps lad
Python  [készítő] dec. 11., 9:59 
AI Nodes are packed in the BSP.
GDSK09 dec. 11., 9:54 
ai nodes?
DimasConf dec. 11., 9:27 
клёво
komander1 dec. 11., 6:26 
при
male 07 from malaysia dec. 11., 1:55 
this looks kinda dark and pretty
Godzilla dec. 10., 23:23 
Wow congrats on getting to the front page!
Ligma dec. 10., 20:39 
cool map, it would be nice if the skybox wasn't navmeshed though
goober556 dec. 10., 19:43 
is so cool
goober556 dec. 10., 19:43 
thank you blud
Blue Tophat dec. 10., 19:34 
ooooooooooooooooooooooooooooooooooooooooooooohhhh
Python  [készítő] dec. 10., 19:04 
yes navmesh is included
goober556 dec. 10., 18:44 
is habe navmech
Barin Tanir dec. 10., 17:11 
Awesome map, you're a great map developer
georgecorrie the rock dec. 10., 16:18 
I like see more comebine or city of combine since doing gameplay of slowly take down combine.
FooJay dec. 10., 14:11 
I really really really love maps like this, nice work
Въёбыч dec. 10., 8:37 
Thank you very much)
Python  [készítő] dec. 10., 7:25 
Ah gotcha, I will revert it to gm_precinct and update it shortly :)
Въёбыч dec. 10., 7:16 
Also, if we use helix, data with permaprops and buildings is stored in data/helix/map_name. Not sure, if we can retrieve saved data via changing the folder name.
Въёбыч dec. 10., 7:13 
Hey there, just a little message. If possible, try to avoid changing name of mag (gm_...), if possible. During such changes players of servers with your map running get an error about missing maps (they got gm_precinct_v6, but server has a startup command with gm_precinct in it).

It can be fixed easily, but keeping in mind, that you work a lot on this map it's better not to change it for us to at least have an ability to update your map serverside by only restarting the server.

Map is nice though
seabazian dec. 9., 22:16 
goat
cheeseydoo dec. 9., 16:24 
hi! This map looks cool, but there doesn't appear to be any nodes on this map. even the bsp doesn't have a .ain file.
Meat train V2 dec. 9., 3:41 
good creative map
Python  [készítő] dec. 9., 2:49 
@Flyroutine Thank you!!!

@castindo haha no way I actually was playing a few of your maps not long ago I appreciate your input! You make some great stuff :)
Python  [készítő] dec. 9., 2:47 
navmesh was included with the files, I can look to update it if it's not working, i'll give it a look!
Bolero dec. 9., 0:32 
navmesh?
John Tech-Head dec. 8., 23:46 
I dont wanna be that guy but, is there a navmesh?
castindo dec. 8., 23:26 
good job, to this day i also just make up sections of the map on a whim, so you're on the right track!
Flyroutine dec. 8., 15:11 
this map tufff
Python  [készítő] dec. 7., 3:20 
Ah thank you! Appreciate the inputs :) Glad you enjoyed the map!
redcatjack dec. 7., 3:02 
Great little map!
I have but one suggestion, your stairs are a little steep (but clipped ty), look to be 16ux16u
I would recommend having your stairs be; 8u Height x 12u Length
Python  [készítő] dec. 7., 0:49 
@badware I used to map maps for Half life 1 so I kinda knew what I was getting into! Helped a lot! :)

@vix They needed somewhere to do the paperwork!!!
vix dec. 6., 18:39 
FINALLY, a civil protection office
Badware dec. 6., 18:31 
how is this your second map
Smack-A-Dibus dec. 6., 16:56 
i dont even need to hop on and look at it in-game this already looks so cool:steamthumbsup::steamhappy:
Python  [készítő] dec. 6., 9:24 
Haha nice :) Glad you enjoyed.


He witnesses everything.
Praisemantas dec. 6., 9:21 
loled at the easter egg
Python  [készítő] dec. 6., 9:01 
AI nodes have been added in the update I just dropped!
ryanbailes06 dec. 5., 21:59 
ai noded
Python  [készítő] dec. 5., 11:43 
Love ya homie!
bammy john pal dec. 5., 11:42 
was a pleasure to test the map for ye pal, proud of you
Python  [készítő] dec. 5., 11:40 
Appreciate you!
awdksa dec. 5., 11:40 
your maps are great