Garry's Mod
gm_precinct
45 件のコメント
Gorden fishman 9 時間前 
Gorden fishman aproved this:steamsalty::gordon:
AcceL 12月11日 17時22分 
>have citadel
Already peak af
Red star 12月11日 16時21分 
I beg of you to make more Hl2 maps lad
Python  [作成者] 12月11日 9時59分 
AI Nodes are packed in the BSP.
GDSK09 12月11日 9時54分 
ai nodes?
DimasConf 12月11日 9時27分 
клёво
komander1 12月11日 6時26分 
при
male 07 from malaysia 12月11日 1時55分 
this looks kinda dark and pretty
Godzilla 12月10日 23時23分 
Wow congrats on getting to the front page!
Ligma 12月10日 20時39分 
cool map, it would be nice if the skybox wasn't navmeshed though
goober556 12月10日 19時43分 
is so cool
goober556 12月10日 19時43分 
thank you blud
Blue Tophat 12月10日 19時34分 
ooooooooooooooooooooooooooooooooooooooooooooohhhh
Python  [作成者] 12月10日 19時04分 
yes navmesh is included
goober556 12月10日 18時44分 
is habe navmech
Barin Tanir 12月10日 17時11分 
Awesome map, you're a great map developer
georgecorrie the rock 12月10日 16時18分 
I like see more comebine or city of combine since doing gameplay of slowly take down combine.
FooJay 12月10日 14時11分 
I really really really love maps like this, nice work
Въёбыч 12月10日 8時37分 
Thank you very much)
Python  [作成者] 12月10日 7時25分 
Ah gotcha, I will revert it to gm_precinct and update it shortly :)
Въёбыч 12月10日 7時16分 
Also, if we use helix, data with permaprops and buildings is stored in data/helix/map_name. Not sure, if we can retrieve saved data via changing the folder name.
Въёбыч 12月10日 7時13分 
Hey there, just a little message. If possible, try to avoid changing name of mag (gm_...), if possible. During such changes players of servers with your map running get an error about missing maps (they got gm_precinct_v6, but server has a startup command with gm_precinct in it).

It can be fixed easily, but keeping in mind, that you work a lot on this map it's better not to change it for us to at least have an ability to update your map serverside by only restarting the server.

Map is nice though
seabazian 12月9日 22時16分 
goat
cheeseydoo 12月9日 16時24分 
hi! This map looks cool, but there doesn't appear to be any nodes on this map. even the bsp doesn't have a .ain file.
Meat train V2 12月9日 3時41分 
good creative map
Python  [作成者] 12月9日 2時49分 
@Flyroutine Thank you!!!

@castindo haha no way I actually was playing a few of your maps not long ago I appreciate your input! You make some great stuff :)
Python  [作成者] 12月9日 2時47分 
navmesh was included with the files, I can look to update it if it's not working, i'll give it a look!
Bolero 12月9日 0時32分 
navmesh?
John Tech-Head 12月8日 23時46分 
I dont wanna be that guy but, is there a navmesh?
castindo 12月8日 23時26分 
good job, to this day i also just make up sections of the map on a whim, so you're on the right track!
Flyroutine 12月8日 15時11分 
this map tufff
Python  [作成者] 12月7日 3時20分 
Ah thank you! Appreciate the inputs :) Glad you enjoyed the map!
redcatjack 12月7日 3時02分 
Great little map!
I have but one suggestion, your stairs are a little steep (but clipped ty), look to be 16ux16u
I would recommend having your stairs be; 8u Height x 12u Length
Python  [作成者] 12月7日 0時49分 
@badware I used to map maps for Half life 1 so I kinda knew what I was getting into! Helped a lot! :)

@vix They needed somewhere to do the paperwork!!!
vix 12月6日 18時39分 
FINALLY, a civil protection office
Badware 12月6日 18時31分 
how is this your second map
Smack-A-Dibus 12月6日 16時56分 
i dont even need to hop on and look at it in-game this already looks so cool:steamthumbsup::steamhappy:
Python  [作成者] 12月6日 9時24分 
Haha nice :) Glad you enjoyed.


He witnesses everything.
Praisemantas 12月6日 9時21分 
loled at the easter egg
Python  [作成者] 12月6日 9時01分 
AI nodes have been added in the update I just dropped!
ryanbailes06 12月5日 21時59分 
ai noded
Python  [作成者] 12月5日 11時43分 
Love ya homie!
bammy john pal 12月5日 11時42分 
was a pleasure to test the map for ye pal, proud of you
Python  [作成者] 12月5日 11時40分 
Appreciate you!
awdksa 12月5日 11時40分 
your maps are great