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It looks like it sets it to Automatic = false and doesn't look at the cached stat when switching it back, only the stat the weapon was loaded with.
if self:IsSafety() then
self.Primary.Automatic = false
self.Primary_TFA.Automatic = false
else
self.Primary.Automatic = self:IsFireModeAutomatic()
self.Primary_TFA.Automatic = self.Primary.Automatic
end
common/utils.lua
Not sure if there is a way around this without modifying the base.
Yeah I tried that. Sadly, safety sets it back to "false" and then does not use the value applied by the attachment (which would be true).
the firemodes table is cached