Garry's Mod

Garry's Mod

TFA Base
640 Comments
MarkBL20 10 Dec @ 6:58pm 
Failed to load sound "snipertrigger\noammo3.wav", file probably missing from disk/repository

For example this
Is triggered by trying to do dry fire
MarkBL20 10 Dec @ 6:34pm 
And if any weapon for some reason lost his sounds?
The Lua is correct, but for some reason in console is looking for some files that the weapon don't have
Korda 8 Dec @ 2:00pm 
*re enable not re install mb
Korda 8 Dec @ 1:59pm 
if you’re experiencing errors UNINSTALL/DISABLE EVERY ADDON AND REDOWNLOAD/ RE INSTALL THEM that should fix it
TTTTGTTLE23-Russian Timmy 7 Dec @ 1:21am 
htf do i find the code
TTTTGTTLE23-Russian Timmy 7 Dec @ 1:20am 
what code
YuRaNnNzZZ  [author] 6 Dec @ 10:30am 
what am i supposed to fix, its calling a hook, the error comes from code on your side
TTTTGTTLE23-Russian Timmy 6 Dec @ 4:53am 
fix it
[TFA Base] lua/includes/modules/player_manager.lua:323: bad argument #1 to 'NetworkIDToString' (number expected, got nil)
1. NetworkIDToString - [C]:-1
2. LookupPlayerClass - lua/includes/modules/player_manager.lua:323
3. Call - lua/includes/modules/player_manager.lua:419
4. IsFirstPerson - lua/weapons/tfa_gun_base/common/utils.lua:686
5. unknown - lua/weapons/tfa_gun_base/common/effects.lua:347
UnrealHerahshark 2 Dec @ 9:19am 
"last updated 2021" that would do it lol I'm sorry for doubting u fam
YuRaNnNzZZ  [author] 2 Dec @ 3:51am 
guns work check your addons
broken
UnrealHerahshark 28 Nov @ 1:56am 
Completely broken lol guns just don't work
The combine 25 Nov @ 5:05am 
the guns dont work and I cant switch to any other weapon
hp65029 23 Nov @ 7:09pm 
How to disable the movespeed change?
Euge 20 Nov @ 11:50am 
when headshot an enemy their ragdoll go flying left to right, is there a way to change the force so it's similar to that of HL2's ragdoll force?
landocalrissian 20 Nov @ 2:27am 
Instead of key combinations like E+R, what are the actual commands for UBGL, Bash and Firemode? I want to be able to bind it with what I want instead of they are being locked away from my reach with Q menu bind settings.
Crayon Addiction 14 Nov @ 1:11pm 
Anyone know how to remove the fade away and keep ammo count showing all the time
Vauk 14 Nov @ 3:03am 
ah ok thanks
Vauk 14 Nov @ 2:59am 
also scopes are broken
Vauk 14 Nov @ 2:57am 
the guns work normally tho
Vauk 14 Nov @ 2:54am 
for some reason i cant see my arms when holding a TFA weapon, i have disabled all addons asides from the TFA addons but it no workie, im using the full [TFA][AT] Some guns from INS:S pack
SHEMPIMITE 14 Nov @ 1:21am 
any idea why Enhanced Death Animations is suddenly making my TFA arms render on the deathcam? It wasn't doing this until last night
specspec 5 Nov @ 3:42pm 
after a bit of testing and disabling mods, i found the mod that was messing up the tfa guns.. do NOT install Half-Life 2-ifier: HL2 style Movement & Physics if u want ur tfa guns to work
specspec 5 Nov @ 2:49pm 
ok ill try that
YuRaNnNzZZ  [author] 5 Nov @ 8:36am 
disable mods in halfs until you find which one exactly breaks everything
A Cup of Jo 5 Nov @ 8:35am 
specspec that's way too general for a game that has like millions of mods. Which mods are creating errors for you
specspec 4 Nov @ 4:01pm 
i mean like what kind of mods not what mods specifically
YuRaNnNzZZ  [author] 3 Nov @ 8:25pm 
no???
specspec 3 Nov @ 3:09pm 
tfa guns still dont work when all of my mods are also installed, ive tested base gmod with only tfa base and another tfa weapon pack and they worked fine. do you know what mods could be causing this????
Korda 3 Nov @ 2:21pm 
works now
YuRaNnNzZZ  [author] 3 Nov @ 11:06am 
they don't do that by default, i think it's in server settings
PixelTheCollie ΘΔ 2 Nov @ 4:49pm 
[TFA Base] lua/weapons/gmod_tool/stools/adv_colour.lua:17: table index is nil
1. SetSubMaterial - lua/weapons/gmod_tool/stools/adv_colour.lua:17
2. TFARenderScreen - lua/tfa/modules/cl_tfa_rendertarget.lua:63
3. v - lua/tfa/modules/cl_tfa_rendertarget.lua:139
4. unknown - lua/includes/modules/hook.lua:102
YuRaNnNzZZ  [author] 25 Oct @ 6:17am 
i have tested the base with two separate gmod installs, guns work fine on both
disable all addons, look for the ones that break the base
AND SEND THE ERRORS IF YOU HAVE ANY
MijoOS 25 Oct @ 6:10am 
guns doesnt work, including vanila ones after switching to them. Thats def problem in your base
YuRaNnNzZZ  [author] 24 Oct @ 9:50am 
see my response below
AriStykes 24 Oct @ 9:49am 
My guns dont work, even with the base
EX 23 Oct @ 3:48am 
I can't use aiming now
YuRaNnNzZZ  [author] 23 Oct @ 2:43am 
look for an addon you installed that breaks the guns
i can't reproduce the problem
Korda 21 Oct @ 9:13pm 
i thought i was the only one whose guns wouldn't work
Blank The Gamer 21 Oct @ 7:20am 
@Korda same here
Mo Gigmal 16 Oct @ 8:08pm 
its multiple individual ones
YuRaNnNzZZ  [author] 16 Oct @ 8:02pm 
pack?
Mo Gigmal 16 Oct @ 7:57pm 
scopes are black on some weapons even when i have all requirements
Korda 16 Oct @ 7:19pm 
the guns don't work still i uninstalled the addon then reintsalled it. still doesn't work
YuRaNnNzZZ  [author] 15 Oct @ 11:33am 
its a per-weapon option, not controlled by the base
Workled 14 Oct @ 1:39pm 
hey I was wondering if there is a setting for disabling auto equipping a weapon from the ground, as it always equips the newer weapon and its a bit annoying
Dr. Doodle >:) 13 Oct @ 8:49pm 
Oh I see. Thought there was something seriously wrong with my files. Thanks a lot dude
YuRaNnNzZZ  [author] 13 Oct @ 8:43pm 
oh, that just means something blocks the attachment restoring
you can disable that in vgui/customization settings (save/restore attachments)
Dr. Doodle >:) 13 Oct @ 8:41pm 
https://youtu.be/SKe91kMBbjQ

It's like the button deny sound effect thingy. Idk, Source just do be like that.