Garry's Mod

Garry's Mod

gm_goldencity_day
Mr J 2018 年 7 月 18 日 下午 8:32
Breakable windows???
i remember a disscouson i made about this and how there should be windows being able to break, i just want to know, are there windows that break:steamsalty::steamsalty:
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Kerst 2018 年 7 月 18 日 下午 8:46 
on this map no
Mingus Kingus 2018 年 7 月 18 日 下午 9:03 
That's alot of windows.
lumberjack 2018 年 7 月 19 日 上午 8:08 
On a map this size, breakable windows would just be too much.
Chaos Star 2018 年 7 月 19 日 上午 8:50 
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
Skerion  [開發人員] 2018 年 7 月 19 日 上午 11:38 
引用自 The Gifting Ranger
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
On the contrary, there's around 14 interiors. A couple of them are basements that are enterable from the alleys.
最後修改者:Skerion; 2018 年 7 月 19 日 上午 11:40
Mr J 2018 年 7 月 20 日 下午 12:57 
only the windows u can see out of like the one in the 14 interiors
not all of the windows
:steamsalty::steamsalty::steamsalty:
FlyingPan 2018 年 7 月 23 日 上午 2:06 
yeah i agree... the windows from the offices or whatever should be breakable... it would be fun to throw npc's and they breaking the windows....
Mingus Kingus 2018 年 7 月 24 日 上午 2:26 
Literally every "window" in the map is just a texture; Translate them all into physical models, And at that with scripts to change them into broken models. Might look great but will definetely cause crashes with this engine.
Mingus Kingus 2018 年 7 月 24 日 上午 2:26 
Ok not EVERY single window is a texture but you get my point.
Mr J 2018 年 7 月 24 日 下午 10:37 
@??? I agree with u
ThatGuy22997 2019 年 11 月 25 日 下午 1:35 
That could be done by making the glass bits not exist, but it puts a seperate glass piece and paints one side like the rest of the builing
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