Garry's Mod

Garry's Mod

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gm_goldencity_day
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
30.730 MB
16 Jul, 2018 @ 5:45pm
2 Dec, 2018 @ 10:02am
3 Change Notes ( view )

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gm_goldencity_day

Description
Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area
- A sunken highway with a couple of tunnels connecting to the other roads
- 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
- An AI Nodegraph and a navmesh
- HDR
- A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
- A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
- Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
- A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique (night version)
KingPomme, for expanding on that technique (night version)
bshadow, for the invisible rad light technique used for the streetlights (night version)
Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. There is also a night version of this map which is the original, if you want to check that out.

Also, I just noticed that there's a bug on this map where small flickering black triangles will appear in the corners of the skybox if you look at any of those corners. I have no idea how to fix this, though it's not too noticable. I'm thinking it has something to do with the render distance, which wouldn't really make any sense since the skybox isn't supposed to have that issue.
Popular Discussions View All (12)
36
12 Apr @ 11:43am
Are there any jumpscares?
glencoe2004
15
25 Nov, 2020 @ 3:41pm
Suggestions
niko bellics tax form
11
25 Nov, 2019 @ 1:35pm
Breakable windows???
Mr J
342 Comments
MaFiJaCZ 7 Dec @ 4:31am 
I really like the overall vibe of this place. But most of it probably comes from the building textures. Did you make the yourself?
Skerion  [author] 1 Dec @ 2:20pm 
I can't guarantee that the map will work in SFM, but feel free to give it a shot
bhorsfall051214 1 Dec @ 11:47am 
can i port this to sfm i will credit you
coastline 28 Nov @ 5:48pm 
nice link to the same mod lol
Batuhan 17 Nov @ 9:03am 
nah stop hating on on skibidi toilet,we rather need a BIG apoligize to it.LIKE brottios look at this new trend: 67 brainrot, and yall acting like 67 is better or brainrot.
CoreVoid! 5 Nov @ 4:28pm 
Pls man give me the map vmf
ServerBlight 24 Oct @ 9:44am 
Skibidi toilet city WOW!
Speaker studios 23 Oct @ 1:02pm 
If anyone is willing to, Can someone swap out the grass textures and upload the fixed version? Mainly because my hammer dosent like to work
TheProMichael 26 Sep @ 12:51pm 
Root, I think you need Half-Life 2 for the textures