Garry's Mod

Garry's Mod

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Mr J 18/jul./2018 às 20:32
Breakable windows???
i remember a disscouson i made about this and how there should be windows being able to break, i just want to know, are there windows that break:steamsalty::steamsalty:
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Exibindo comentários 111 de 11
Kerst 18/jul./2018 às 20:46 
on this map no
Mingus Kingus 18/jul./2018 às 21:03 
That's alot of windows.
lumberjack 19/jul./2018 às 8:08 
On a map this size, breakable windows would just be too much.
Chaos Star 19/jul./2018 às 8:50 
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
Skerion  [desenvolvedor(a)] 19/jul./2018 às 11:38 
Escrito originalmente por The Gifting Ranger:
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
On the contrary, there's around 14 interiors. A couple of them are basements that are enterable from the alleys.
Última edição por Skerion; 19/jul./2018 às 11:40
Mr J 20/jul./2018 às 12:57 
only the windows u can see out of like the one in the 14 interiors
not all of the windows
:steamsalty::steamsalty::steamsalty:
FlyingPan 23/jul./2018 às 2:06 
yeah i agree... the windows from the offices or whatever should be breakable... it would be fun to throw npc's and they breaking the windows....
Mingus Kingus 24/jul./2018 às 2:26 
Literally every "window" in the map is just a texture; Translate them all into physical models, And at that with scripts to change them into broken models. Might look great but will definetely cause crashes with this engine.
Mingus Kingus 24/jul./2018 às 2:26 
Ok not EVERY single window is a texture but you get my point.
Mr J 24/jul./2018 às 22:37 
@??? I agree with u
ThatGuy22997 25/nov./2019 às 13:35 
That could be done by making the glass bits not exist, but it puts a seperate glass piece and paints one side like the rest of the builing
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