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Now the Primary Viewport won't work.
But if I save the project and reload it, that sorta fixes it.
That's an issue with the built in cubemaps (which I shouldn't have done the way I did), you'd need to, like, rebuild the cubemap with `buildcubemaps` when the scene in the correct color. Don't know if that will work but I think it's the best bet.
Say I wanted to take a picture of an object with reflective textures, I can change the colour of the green screen room with the buttons (even though there is no white button), my issue is there's always a green sheen on the reflective object.
Is there a way to update the lighting of a model before exporting the poster?
sadly not, but there is one room that doesn't have signs, which you can block the doors in with some type of prop most likely.
the thing im making doesnt require a greenscreen or anything and just needs an empty, dark room and i dont know how to get rid of those lights
ent_fire recolor color "255 255 255"
Well, I tried it and... giving mat_specular a 1 or a 0 didn't do anything.
Try "mat_specular 0" in the console, then reset the playhead to below 0 time and back to where you want it.
i loaded up the map and it says that it does not have a HDR lightmap and i need to make my own or something
do you know a fix for this?
on the bottom right of the scene screen there should be "Work Camera", press the arrow next to that and do "Change Scene Camera > New Camera" (skip this if you already have a camera), then on the left, right click in the Animation Set Editor and select "Create Animation Set(s) for Existing Element(s)" and add the Camera, then you can select that camera and modify the "bloomScale" slider
from what I remember, add the Camera as an object on the left, then edit the camera's sliders its-self to remove the glow
Doing all that should 100% make it function, it's possible you misunderstood a step, or your SFM install was somehow mismanaged, in which case I'd recommend right-clicking SFM and pressing Properties, going to Local Files, and verifying the files there to check for any problems.
If it still isn't working, the best suggestion I can make is to enable "Other Entities", making a save, restarting, loading the save directly, then checking it's enabled.