Source Filmmaker

Source Filmmaker

Green Screen Rooms (Colorable)
310 comentarios
Petr Pavel 14 SEP a las 0:37 
i´m new and i´m just so confused the map isn´t even an option for me and there is literally no option saying draw game entities, please help
Critical 30 AGO a las 3:03 
the reason why it's black, because the colors 0, 0, 0 are the default colors for the map (probably), you just have to change it
SomeGuy_ 26 AGO a las 7:30 
its just black until i go ingame
SomeGuy_ 26 AGO a las 7:29 
i dont get how this works?
Daniel 19 JUL a las 23:07 
Thank you so much, Horrible Tricycle Accident
GhostFire 23 FEB a las 9:36 
Thanks, that helped
Horrible Tricycle Accident 13 FEB a las 17:50 
If it's not working, right click on the view port and make sure "draw game entities" > "other entities" is selected.
《Happi Doggo》 7 DIC 2024 a las 11:29 
how the hell you use this map when its dark asf in there?
Simurai 31 OCT 2024 a las 6:32 
Doesn't work
Impasta 15 SEP 2024 a las 16:06 
does it show up in movies you make in SFM?
Ninja Cookie [Scarlett]  [autor] 11 SEP 2024 a las 17:41 
I forget exactly but I think since 255 is the default then you would need to make it 254 instead? I haven't messed with it in a while.
bdean 11 SEP 2024 a las 5:36 
RobotsInDistress 255 255 255 on all color values? thats what white is
RobotsInDistress 27 AGO 2024 a las 21:58 
How to make a blank white screen?
CSecretive 3 JUL 2024 a las 13:12 
Will try, thanks
Ninja Cookie [Scarlett]  [autor] 3 JUL 2024 a las 12:03 
@CSecretive Make sure to move the playhead to the negatives then back to update the scene in the viewport.
CSecretive 3 JUL 2024 a las 11:46 
Colors don't change in viewport?
Mystic Monkey 3 JUN 2024 a las 13:14 
Uh... sorta broke the camera... Unless I wasn't supposed to run "buildcubemap" in the console.
Now the Primary Viewport won't work.

But if I save the project and reload it, that sorta fixes it.
Mystic Monkey 3 JUN 2024 a las 12:40 
Thanks, will give a try.
Ninja Cookie [Scarlett]  [autor] 3 JUN 2024 a las 12:10 
@Mystic Monkey
That's an issue with the built in cubemaps (which I shouldn't have done the way I did), you'd need to, like, rebuild the cubemap with `buildcubemaps` when the scene in the correct color. Don't know if that will work but I think it's the best bet.
Mystic Monkey 3 JUN 2024 a las 11:20 
I have a question.
Say I wanted to take a picture of an object with reflective textures, I can change the colour of the green screen room with the buttons (even though there is no white button), my issue is there's always a green sheen on the reflective object.
Is there a way to update the lighting of a model before exporting the poster?
zzshu! 1 ABR 2024 a las 14:33 
this is a goated map, remember to add lights tho..
master shake. 26 ENE 2024 a las 12:49 
yay i can make weezer
悪Ojisan 23 DIC 2023 a las 7:27 
tried following everything what the description said. nothing helped
ChumpRumpkis 24 SEP 2023 a las 17:14 
to make the models not black disable lighting
ChumpRumpkis 24 SEP 2023 a las 17:11 
nvm
ChumpRumpkis 24 SEP 2023 a las 17:10 
broken
Ninja Cookie [Scarlett]  [autor] 1 SEP 2023 a las 11:24 
@crouch2004
sadly not, but there is one room that doesn't have signs, which you can block the doors in with some type of prop most likely.
crouch2004 31 AGO 2023 a las 19:06 
out of curiosity is there a way to get rid of the sign lights?
the thing im making doesnt require a greenscreen or anything and just needs an empty, dark room and i dont know how to get rid of those lights
darkstar189 30 JUN 2023 a las 6:38 
Add lights
3venus3 12 JUN 2023 a las 20:30 
i loaded in a model and it's entirely black, not sure how to fix
EmmerDoodle (def not autistic) 4 JUN 2023 a las 14:21 
medic's glasses relfect green, how do i fix this?
patriiiii 4 MAR 2023 a las 14:03 
This is awesome, thanks! :):demoticon:
temambiru 1 MAR 2023 a las 3:08 
disregard previous comment...I figured it out...I needed to find the reflective material in the model, add a Float attribute, and name it $envmaptint
temambiru 1 MAR 2023 a las 2:55 
@Ninja Cookie [Scarlett] I'm using Splatoon models on this and the hair is reflecting a lot of the green...aside from disabling lighting do you know how to fix this? (I don't know if you'll know how to fix this, but I'm asking anyway, just in case...I'll also check other places, but thanks for the help in advance)
Ninja Cookie [Scarlett]  [autor] 13 FEB 2023 a las 4:10 
@i don't care
ent_fire recolor color "255 255 255"
Dendrolimus Sibiricus 12 FEB 2023 a las 23:39 
Can i change the color of greenscreen to white?
SplatLue19 5 FEB 2023 a las 8:12 
@Ninja Cookie [Scarlett]
Well, I tried it and... giving mat_specular a 1 or a 0 didn't do anything.
Ninja Cookie [Scarlett]  [autor] 30 ENE 2023 a las 15:29 
@OctoLonery19
Try "mat_specular 0" in the console, then reset the playhead to below 0 time and back to where you want it.
SplatLue19 30 ENE 2023 a las 8:29 
Hello, I have a question, how do I remove this green screen stripe that usually appears on my Splatoon character's hair? i tried a few things but nothing works and... it doesn't look very good.
Horrible Tricycle Accident 12 ENE 2023 a las 17:03 
The other comment about Draw Game Entities > Other Entities was immediately useful, and it might be worth mentioning in the description. Thank you so much for the green screen.
MONOlyn 31 DIC 2022 a las 6:44 
im new to sfm so forgive me if this stuff is obvious

i loaded up the map and it says that it does not have a HDR lightmap and i need to make my own or something
do you know a fix for this?
카스장인 김들리 유튜브 24 NOV 2022 a las 4:04 
how to make model bright
404_coffee.exe 3 SEP 2022 a las 5:41 
green screen good.
ProtoBlue 25 AGO 2022 a las 7:54 
There's no green screens, even after running in and shooting the buttons
finkitsallover 18 JUL 2022 a las 11:38 
Thank you so much I tried it and it immediately worked, I appreciate the help
Ninja Cookie [Scarlett]  [autor] 18 JUL 2022 a las 11:26 
@finkitsallover
on the bottom right of the scene screen there should be "Work Camera", press the arrow next to that and do "Change Scene Camera > New Camera" (skip this if you already have a camera), then on the left, right click in the Animation Set Editor and select "Create Animation Set(s) for Existing Element(s)" and add the Camera, then you can select that camera and modify the "bloomScale" slider
Ninja Cookie [Scarlett]  [autor] 18 JUL 2022 a las 11:19 
@finkitsallover
from what I remember, add the Camera as an object on the left, then edit the camera's sliders its-self to remove the glow
finkitsallover 18 JUL 2022 a las 11:04 
I am new to SFM and am curious at how to remove the green glow that appears over the models as I tried many things and still have no clue
el1tejim 11 JUL 2022 a las 13:19 
Hey, thanks for the quick response. I've managed to sort the error, my SFM was mismanaged and I was noclipped wayyy underneath the map lol. thank you for offering the help! it's a great map and has been very useful so far :steamthis:
Ninja Cookie [Scarlett]  [autor] 11 JUL 2022 a las 6:16 
@E-Jim
Doing all that should 100% make it function, it's possible you misunderstood a step, or your SFM install was somehow mismanaged, in which case I'd recommend right-clicking SFM and pressing Properties, going to Local Files, and verifying the files there to check for any problems.

If it still isn't working, the best suggestion I can make is to enable "Other Entities", making a save, restarting, loading the save directly, then checking it's enabled.