Source Filmmaker

Source Filmmaker

Green Screen Rooms (Colorable)
310 Komentar
Petr Pavel 14 Sep @ 12:37am 
i´m new and i´m just so confused the map isn´t even an option for me and there is literally no option saying draw game entities, please help
Critical 30 Agu @ 3:03am 
the reason why it's black, because the colors 0, 0, 0 are the default colors for the map (probably), you just have to change it
SomeGuy_ 26 Agu @ 7:30am 
its just black until i go ingame
SomeGuy_ 26 Agu @ 7:29am 
i dont get how this works?
Daniel 19 Jul @ 11:07pm 
Thank you so much, Horrible Tricycle Accident
GhostFire 23 Feb @ 9:36am 
Thanks, that helped
Horrible Tricycle Accident 13 Feb @ 5:50pm 
If it's not working, right click on the view port and make sure "draw game entities" > "other entities" is selected.
《Happi Doggo》 7 Des 2024 @ 11:29am 
how the hell you use this map when its dark asf in there?
Simurai 31 Okt 2024 @ 6:32am 
Doesn't work
Impasta 15 Sep 2024 @ 4:06pm 
does it show up in movies you make in SFM?
Ninja Cookie [Scarlett]  [pembuat] 11 Sep 2024 @ 5:41pm 
I forget exactly but I think since 255 is the default then you would need to make it 254 instead? I haven't messed with it in a while.
bdean 11 Sep 2024 @ 5:36am 
RobotsInDistress 255 255 255 on all color values? thats what white is
RobotsInDistress 27 Agu 2024 @ 9:58pm 
How to make a blank white screen?
CSecretive 3 Jul 2024 @ 1:12pm 
Will try, thanks
Ninja Cookie [Scarlett]  [pembuat] 3 Jul 2024 @ 12:03pm 
@CSecretive Make sure to move the playhead to the negatives then back to update the scene in the viewport.
CSecretive 3 Jul 2024 @ 11:46am 
Colors don't change in viewport?
Mystic Monkey 3 Jun 2024 @ 1:14pm 
Uh... sorta broke the camera... Unless I wasn't supposed to run "buildcubemap" in the console.
Now the Primary Viewport won't work.

But if I save the project and reload it, that sorta fixes it.
Mystic Monkey 3 Jun 2024 @ 12:40pm 
Thanks, will give a try.
Ninja Cookie [Scarlett]  [pembuat] 3 Jun 2024 @ 12:10pm 
@Mystic Monkey
That's an issue with the built in cubemaps (which I shouldn't have done the way I did), you'd need to, like, rebuild the cubemap with `buildcubemaps` when the scene in the correct color. Don't know if that will work but I think it's the best bet.
Mystic Monkey 3 Jun 2024 @ 11:20am 
I have a question.
Say I wanted to take a picture of an object with reflective textures, I can change the colour of the green screen room with the buttons (even though there is no white button), my issue is there's always a green sheen on the reflective object.
Is there a way to update the lighting of a model before exporting the poster?
zzshu! 1 Apr 2024 @ 2:33pm 
this is a goated map, remember to add lights tho..
master shake. 26 Jan 2024 @ 12:49pm 
yay i can make weezer
悪Ojisan 23 Des 2023 @ 7:27am 
tried following everything what the description said. nothing helped
ChumpRumpkis 24 Sep 2023 @ 5:14pm 
to make the models not black disable lighting
ChumpRumpkis 24 Sep 2023 @ 5:11pm 
nvm
ChumpRumpkis 24 Sep 2023 @ 5:10pm 
broken
Ninja Cookie [Scarlett]  [pembuat] 1 Sep 2023 @ 11:24am 
@crouch2004
sadly not, but there is one room that doesn't have signs, which you can block the doors in with some type of prop most likely.
crouch2004 31 Agu 2023 @ 7:06pm 
out of curiosity is there a way to get rid of the sign lights?
the thing im making doesnt require a greenscreen or anything and just needs an empty, dark room and i dont know how to get rid of those lights
darkstar189 30 Jun 2023 @ 6:38am 
Add lights
3venus3 12 Jun 2023 @ 8:30pm 
i loaded in a model and it's entirely black, not sure how to fix
EmmerDoodle (def not autistic) 4 Jun 2023 @ 2:21pm 
medic's glasses relfect green, how do i fix this?
patriiiii 4 Mar 2023 @ 2:03pm 
This is awesome, thanks! :):demoticon:
temambiru 1 Mar 2023 @ 3:08am 
disregard previous comment...I figured it out...I needed to find the reflective material in the model, add a Float attribute, and name it $envmaptint
temambiru 1 Mar 2023 @ 2:55am 
@Ninja Cookie [Scarlett] I'm using Splatoon models on this and the hair is reflecting a lot of the green...aside from disabling lighting do you know how to fix this? (I don't know if you'll know how to fix this, but I'm asking anyway, just in case...I'll also check other places, but thanks for the help in advance)
Ninja Cookie [Scarlett]  [pembuat] 13 Feb 2023 @ 4:10am 
@i don't care
ent_fire recolor color "255 255 255"
Dendrolimus Sibiricus 12 Feb 2023 @ 11:39pm 
Can i change the color of greenscreen to white?
SplatLue19 5 Feb 2023 @ 8:12am 
@Ninja Cookie [Scarlett]
Well, I tried it and... giving mat_specular a 1 or a 0 didn't do anything.
Ninja Cookie [Scarlett]  [pembuat] 30 Jan 2023 @ 3:29pm 
@OctoLonery19
Try "mat_specular 0" in the console, then reset the playhead to below 0 time and back to where you want it.
SplatLue19 30 Jan 2023 @ 8:29am 
Hello, I have a question, how do I remove this green screen stripe that usually appears on my Splatoon character's hair? i tried a few things but nothing works and... it doesn't look very good.
Horrible Tricycle Accident 12 Jan 2023 @ 5:03pm 
The other comment about Draw Game Entities > Other Entities was immediately useful, and it might be worth mentioning in the description. Thank you so much for the green screen.
MONOlyn 31 Des 2022 @ 6:44am 
im new to sfm so forgive me if this stuff is obvious

i loaded up the map and it says that it does not have a HDR lightmap and i need to make my own or something
do you know a fix for this?
카스장인 김들리 유튜브 24 Nov 2022 @ 4:04am 
how to make model bright
404_coffee.exe 3 Sep 2022 @ 5:41am 
green screen good.
ProtoBlue 25 Agu 2022 @ 7:54am 
There's no green screens, even after running in and shooting the buttons
finkitsallover 18 Jul 2022 @ 11:38am 
Thank you so much I tried it and it immediately worked, I appreciate the help
Ninja Cookie [Scarlett]  [pembuat] 18 Jul 2022 @ 11:26am 
@finkitsallover
on the bottom right of the scene screen there should be "Work Camera", press the arrow next to that and do "Change Scene Camera > New Camera" (skip this if you already have a camera), then on the left, right click in the Animation Set Editor and select "Create Animation Set(s) for Existing Element(s)" and add the Camera, then you can select that camera and modify the "bloomScale" slider
Ninja Cookie [Scarlett]  [pembuat] 18 Jul 2022 @ 11:19am 
@finkitsallover
from what I remember, add the Camera as an object on the left, then edit the camera's sliders its-self to remove the glow
finkitsallover 18 Jul 2022 @ 11:04am 
I am new to SFM and am curious at how to remove the green glow that appears over the models as I tried many things and still have no clue
el1tejim 11 Jul 2022 @ 1:19pm 
Hey, thanks for the quick response. I've managed to sort the error, my SFM was mismanaged and I was noclipped wayyy underneath the map lol. thank you for offering the help! it's a great map and has been very useful so far :steamthis:
Ninja Cookie [Scarlett]  [pembuat] 11 Jul 2022 @ 6:16am 
@E-Jim
Doing all that should 100% make it function, it's possible you misunderstood a step, or your SFM install was somehow mismanaged, in which case I'd recommend right-clicking SFM and pressing Properties, going to Local Files, and verifying the files there to check for any problems.

If it still isn't working, the best suggestion I can make is to enable "Other Entities", making a save, restarting, loading the save directly, then checking it's enabled.