Garry's Mod

Garry's Mod

VRMod x64 - Extended
790 Comments
Doom Slayer  [author] 17 hours ago 
@Vindawg27 was your headset connected at that time?
BOOTYWARRIOR4455 12 Dec @ 6:49pm 
When will this work?
Vindawg27 12 Dec @ 4:32pm 
i tried to start it and it gave me this message



[VRMod x64 - Extended] SetFontInternal: font doesn't exist (vrmod_Trebuchet24)
1. SetFont - lua/vgui/dlabel.lua:46
2. VRUtilOpenMenu - lua/vrmod/ui/cl_settings.lua:18
3. unknown - lua/vrmod/core/sh_startup.lua:180
MellowMagma 12 Dec @ 9:18am 
@Bluwaffle, do you happen to have any shrink ray mods on? In my experience that breaks sprinting for all vr players.
Bluwaffle 10 Dec @ 8:05pm 
Having trouble getting sprint to work, even with different bindings :/
Doom Slayer  [author] 10 Dec @ 10:39am 
@Kerry, I will be rewriting modules (c++ part) to work with OpenXR rather than OpenVr as I announced earlier. It's a deep nerd zone, but there is a chance that I will find a way to add shaders support along the way. However it's a really long term goal, given that I will be prototyping on Linux first. (the main motivation is to make it work with WiVRn on Linux, rather then be depended on SteamVR), but it should benefit Windows users as well after. :profgenki:
Hollow Knight 10 Dec @ 9:21am 
Hey, chad. How about Shader support?
Sir. Tryptamine 9 Dec @ 5:44pm 
yes you are correct it was a conflict, i disabled all my extra animations/movement stuff & physics tweaks and that did the trick
Doom Slayer  [author] 9 Dec @ 5:34pm 
@Misfit, not yet. I've been thinking about making content creation tool for that purpose, but that kinda stuff will be for paid subs only. :profgenki:

@Racist_Maker64RUS , personally tested on q2 and q3

@Gigachad check your addons, I sense the conflict
Sir. Tryptamine 8 Dec @ 11:53am 
anyone know how to make it not kill you instantly on spawning -_-
Racist_Maker64RUS 8 Dec @ 1:02am 
dont work on meta quest
ZorritoSes 7 Dec @ 12:51pm 
nice mod buddy
Misfit 6 Dec @ 10:47pm 
Is there a mod where I can spawn a camera to show myself in 3rd person? I want to record videos in vr on it.
Sandw1ch 1 Dec @ 12:00am 
>try deleting the content of ../garrysmod/data/vrmod
I'll try it, thx for responding to comments:)
JX1DX1 30 Nov @ 2:07pm 
Is the addon compatible with the Trouble in Terrorist town addon?
https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=2129490712
Doom Slayer  [author] 30 Nov @ 12:30pm 
if you add this to suggestions then perhaps or I will forgor
Ty4a 30 Nov @ 9:45am 
Is there two-handed prop grabbing like in HL:A?
Doom Slayer  [author] 30 Nov @ 5:04am 
try deleting the content of ../garrysmod/data/vrmod
Sandw1ch 30 Nov @ 4:36am 
This addon doesn't work :steamfacepalm:
Sandw1ch 30 Nov @ 4:29am 
[VRMod x64 - Extended] lua/vrmod/core/cl_vrmod.lua:388: SetActionManifestPath failed
1. VRMOD_SetActionManifest - [C]:-1
2. SetupActions - lua/vrmod/core/cl_vrmod.lua:388
3. VRUtilClientStart - lua/vrmod/core/cl_vrmod.lua:582
4. DoClick - lua/vrmod/ui/cl_settings.lua:76
5. unknown - lua/vgui/dlabel.lua:253
Зелень 28 Nov @ 12:17pm 
thanks man, i finally managed to play Garry's mod in vr. Immediately got obliterated by interloper, when i spawned:steamthumbsup::steamthumbsup::steamthumbsup::missing:
Doom Slayer  [author] 28 Nov @ 11:36am 
I will be working on new the backend ( modules ) targeting GabeCube (SteamOS) and Steam Frame.

That means that new stuff that can't be possible to achieve in LUA, will be developed for Linux first. Windows modules will be behind for a while, until I can hire ( with your support) a Windows developer.

For Linux users it means that I will be working on OpenXR version compatible with WiVRn.

Main addon will continue to get updates. If you want everything free and first - switch to Linux (pr SteamOS). If you wanna wait and pay for everything - stay on Windows
зонби 28 Nov @ 2:51am 
it's really cool that you continue to support this addon. Good job!:missing:
»»»VanderAGSN««« 28 Nov @ 12:40am 
Most likely it's not your addon's fault, sorry for confusing. The native resolution of Quest 3 is 2064x2208 pixels, and this is the native resolution for the interface. Quest link have some limitation due the Nvenc, so max resolution here is 4096x2208. All bigger that is just supersample for antialiasing :(
Doom Slayer  [author] 27 Nov @ 8:48am 
did you try restarting after changing resolution?
»»»VanderAGSN««« 25 Nov @ 9:58pm 
Raising up the resolution don't help, it still looks like low resolution for some reason
Littlcatzilla 25 Nov @ 11:02am 
you might need to raise that as well
Littlcatzilla 25 Nov @ 11:02am 
@»»»VanderAGSN««« whats your meta app/quest res
Sky Yuki 25 Nov @ 10:57am 
hmm wish custom gamemode like map sweeper just magically work with this.
The problem mainly lie in HUD element not working.
»»»VanderAGSN««« 25 Nov @ 2:31am 
Hi! For some reason rendering is too pixelated. My settings for Quest 3 are 2064x2208 and 100% resolution of this in steamvr and gmod, but the game looks like it has half the resolution even with post-processing turned off. Any ideas why?
ZesCrew2 (Nikki) 24 Nov @ 6:28pm 
Nevermind I got it working :D (I just unsubbed to all and subbed to the collection included in here)
ZesCrew2 (Nikki) 24 Nov @ 5:29pm 
I'm unsure what I've done wrong, but I've installed the modules and enabled the mod on the right branch, yet the console doesn't recognize the command to start the mod. Hopefully the mod isn't broken for me or something (I probably did something wrong somewhere).
bulkmoerls 24 Nov @ 12:03pm 
this mod is actually better than the other one
Doom Slayer  [author] 24 Nov @ 10:46am 
:profgenki:
mia 24 Nov @ 10:44am 
is it normal to see the floating viewmodel on top of my vr hands for the physgun and gravity gun or is something messed up
myuu 24 Nov @ 2:06am 
aboslutely incredible work bro, God bless
Doom Slayer  [author] 24 Nov @ 12:50am 
Tailsgenesis
try disabling auto scale in rendering
Tailsgenesis 23 Nov @ 6:29pm 
Doom Slayer i got it working but it looks distorted what are the reccomended settings for quest 2 users?
FacuKarion 23 Nov @ 2:05pm 
When I try to open the VRMOD menu it says: Unkown module version Installed: v200 Required: v21... Where can I find that more up to date module? I downloaded the one on the github page
Doom Slayer  [author] 23 Nov @ 9:52am 
probably not because you a fish :profgenki:
Doom Slayer  [author] 23 Nov @ 9:52am 
can you read?
Fish 23 Nov @ 6:51am 
do you need to remove the original vr mod?
Tailsgenesis 22 Nov @ 5:11pm 
im getting this error [VRMod x64 - Extended] lua/vrmod/core/cl_vrmod.lua:317: VR_Init failed: 306
1. VRMOD_Init - [C]:-1
2. PerformStartup - lua/vrmod/core/cl_vrmod.lua:317
3. VRUtilClientStart - lua/vrmod/core/cl_vrmod.lua:579
4. DoClick - lua/vrmod/ui/cl_settings.lua:76
5. unknown - lua/vgui/dlabel.lua:253

anyway to fix it?
Doom Slayer  [author] 22 Nov @ 11:18am 
generating some short snippets is not a big deal tho

from non local GPT is good (if you keep insulting it) in terms of being the most aware with glua concepts.

if you have some more of a math issue (often in vr), grok is good choice.

so if we are running locally, due to the limited resources we need to have a good context provider and switch between different llms rather than trusting one
Doom Slayer  [author] 22 Nov @ 11:11am 
It's not only about llm, it's also about how the context is being fed to it too. I was working on a deepShell and making good RAG is a challenge
62 22 Nov @ 9:37am 
I'm looking for an llm that can generate glua locally too. Best so far I found is qwen 2.5 coder
Doom Slayer  [author] 22 Nov @ 5:55am 
All chill, we just need a way to keep it fun for everyone, me included, as this is turning from passion project into a chore. Sometimes I just feel like:

https://youtube.com/shorts/i2cbH_Fqzlk?si=LPhWL4hcEyidzG6G
M4K0 22 Nov @ 4:05am 
I’d rather not be the one to choose, but I genuinely admire the dedication and quality of your work.
Doom Slayer  [author] 22 Nov @ 12:08am 
or ja all just want me to do all the stuff like I own anyone anything? Chose carefully