Garry's Mod

Garry's Mod

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VRMod x64 - Extended
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Content Type: Addon
Addon Type: Tool
Addon Tags: Realism
File Size
Posted
Updated
1.671 MB
10 Mar @ 4:03pm
27 Nov @ 1:40pm
181 Change Notes ( view )

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VRMod x64 - Extended

In 2 collections by Doom Slayer
VRmodx64
173 items
VRmodx64_minimalistic
28 items
Description


Refactored and optimized VRmod version for Garry's Mod for x64 branch.


Core development targets Linux, with full support maintained for Windows, including both Legacy and x64 branches.

Original VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

Keep in mind that not all addons are compatible with VRMod. This includes post-processing addons (e.g., GShaderLibrary), animation-altering addons, collision-modifying addons, and non-standard shaped player models.

Do not use external post-processing tools such as ReShade or non-VR upscaling — they will break the mod.




What's New:

  • Refactored codebase for improved stability and cross-platform compatibility
  • Fixed rendering issues on Linux (native x64 builds)
  • Fully supported on Windows (both x64 and Legacy branches)
  • Improved UI with new rendering settings
  • Cursor stability fixed in spawn menu and popups
  • Better performance and reduced latency across systems
  • Integrated hand collision physics for props (no more unintended prop sounds)
  • Added clientside wall collisions for hands and SWEPs
  • Rewritten pickup system:
    • Manual item pickup
    • Multiplayer-friendly design
    • Serverside weight limit
    • Adds halos for visual clarity
    • Clientside precalculation to reduce server load
    • Supports picking up NPCs
  • Interactive world buttons
  • Keypad tool support
  • Support for dropping and picking up non-VR weapons
  • Melee system overhauled: trace-based with velocity-scaled damage + bonus for weapon impact
  • Functional numpad input in VR
  • Glide support
  • Motion driving with wheel gripping (engine based vehicles + Glide) Make sure to assign pickups on grips in SteamVR bindings (in vehicle tab). Also there are most of the Glide extra actions available, don't be afraid to use chords.
  • Shooting while driving. (ArcVR works for all vehicles, standard SWEPs work only if collisions allow it, like jalopy or glide motorbikes and some roofless cars) Need to bind "weaponmenu", "reload", "turret" for primary and "alt_turret" for secondary fire in vehicle tab
  • Motion-controlled physgun: rotation and movement based on hand motion
  • Gravity gun now supports prop rotation, just like HL2 VR
  • UI now works correctly while in vehicles (given the mouse click is set in bindings for vehicle)
  • Likely more small fixes and improvements under the hood



Installation Guide:
  • Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

  • Subscribe to this addon

  • Download modules from here

Check out video tutorial by func_dumbass

If you're coming from another VRmod version, it is strongly recommended to reset your VRmod settings (by deleting ../garrysmod/data/vrmod and ../garrysmod/cfg folders) to avoid issues.



Recommended settings:

If you use Linux turn on Legacy Reprojection in SteamVR.

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk.

Keep in mind that really big maps with a lot of details, especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR.



About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own full body tracking for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitations or regrets.




Additional Addons Recommendation:




Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.
  • func_dumbass for the video tutorial!



Support development:


Patreon[patreon.com]
GitHub[github.com]

Sponsors:
  • wsBoogie
  • RatBoggles
  • Lunascape



Other info:

To save your and my time before submitting a bug, please DISABLE ALL THE ADDONS FIRST to confirm this is indeed a VRmod issue

Also Check out VR friendly servers

Popular Discussions View All (7)
230
3 Dec @ 3:24am
PINNED: BUGS THREAD
Doom Slayer
74
10 Dec @ 10:30am
PINNED: SUGGESTIONS THREAD
Doom Slayer
2
8 Dec @ 10:33am
why cant i see my hands or pm?
Jvke_statefarm
790 Comments
Doom Slayer  [author] 9 hours ago 
@Vindawg27 was your headset connected at that time?
BOOTYWARRIOR4455 12 Dec @ 6:49pm 
When will this work?
Vindawg27 12 Dec @ 4:32pm 
i tried to start it and it gave me this message



[VRMod x64 - Extended] SetFontInternal: font doesn't exist (vrmod_Trebuchet24)
1. SetFont - lua/vgui/dlabel.lua:46
2. VRUtilOpenMenu - lua/vrmod/ui/cl_settings.lua:18
3. unknown - lua/vrmod/core/sh_startup.lua:180
MellowMagma 12 Dec @ 9:18am 
@Bluwaffle, do you happen to have any shrink ray mods on? In my experience that breaks sprinting for all vr players.
Bluwaffle 10 Dec @ 8:05pm 
Having trouble getting sprint to work, even with different bindings :/
Doom Slayer  [author] 10 Dec @ 10:39am 
@Kerry, I will be rewriting modules (c++ part) to work with OpenXR rather than OpenVr as I announced earlier. It's a deep nerd zone, but there is a chance that I will find a way to add shaders support along the way. However it's a really long term goal, given that I will be prototyping on Linux first. (the main motivation is to make it work with WiVRn on Linux, rather then be depended on SteamVR), but it should benefit Windows users as well after. :profgenki:
Kerry 10 Dec @ 9:21am 
Hey, chad. How about Shader support?
Sir. Tryptamine 9 Dec @ 5:44pm 
yes you are correct it was a conflict, i disabled all my extra animations/movement stuff & physics tweaks and that did the trick
Doom Slayer  [author] 9 Dec @ 5:34pm 
@Misfit, not yet. I've been thinking about making content creation tool for that purpose, but that kinda stuff will be for paid subs only. :profgenki:

@Racist_Maker64RUS , personally tested on q2 and q3

@Gigachad check your addons, I sense the conflict
Sir. Tryptamine 8 Dec @ 11:53am 
anyone know how to make it not kill you instantly on spawning -_-