Garry's Mod

Garry's Mod

VRMod x64 - Extended
댓글 795
pacmastermeow 7분 전 
how do i switch between flat and vr then
1upElite 1시간 전 
Everything works fine, how ever im using index so its a little hard lol, but also i cant use my menu for spawning anything or to use any other feature unless im sitting in a car. possibly just sitting in general havnt tested but ive notice when im in a car then menu will pop up then i have to leave the car when its open then i can spawn npc or give my self a gun , any fix or work around that
Doom Slayer  [작성자] 7시간 전 
@pacmastermeow, no,can play flat normally

@Pepsi Gaming, probably some mod causing this
Pepsi Gaming 19시간 전 
For some reason, my character with this addon flying away like crazy and makes him die.
pacmastermeow 23시간 전 
would i have to uninstall the modules every time i want to play non-vr or would i just disable the addon & start new game
Doom Slayer  [작성자] 2025년 12월 13일 오후 9시 23분 
@Vindawg27 was your headset connected at that time?
BOOTYWARRIOR4455 2025년 12월 12일 오후 6시 49분 
When will this work?
Vindawg27 2025년 12월 12일 오후 4시 32분 
i tried to start it and it gave me this message



[VRMod x64 - Extended] SetFontInternal: font doesn't exist (vrmod_Trebuchet24)
1. SetFont - lua/vgui/dlabel.lua:46
2. VRUtilOpenMenu - lua/vrmod/ui/cl_settings.lua:18
3. unknown - lua/vrmod/core/sh_startup.lua:180
MellowMagma 2025년 12월 12일 오전 9시 18분 
@Bluwaffle, do you happen to have any shrink ray mods on? In my experience that breaks sprinting for all vr players.
Bluwaffle 2025년 12월 10일 오후 8시 05분 
Having trouble getting sprint to work, even with different bindings :/
Doom Slayer  [작성자] 2025년 12월 10일 오전 10시 39분 
@Kerry, I will be rewriting modules (c++ part) to work with OpenXR rather than OpenVr as I announced earlier. It's a deep nerd zone, but there is a chance that I will find a way to add shaders support along the way. However it's a really long term goal, given that I will be prototyping on Linux first. (the main motivation is to make it work with WiVRn on Linux, rather then be depended on SteamVR), but it should benefit Windows users as well after. :profgenki:
Hollow Knight 2025년 12월 10일 오전 9시 21분 
Hey, chad. How about Shader support?
Sir. Tryptamine 2025년 12월 9일 오후 5시 44분 
yes you are correct it was a conflict, i disabled all my extra animations/movement stuff & physics tweaks and that did the trick
Doom Slayer  [작성자] 2025년 12월 9일 오후 5시 34분 
@Misfit, not yet. I've been thinking about making content creation tool for that purpose, but that kinda stuff will be for paid subs only. :profgenki:

@Racist_Maker64RUS , personally tested on q2 and q3

@Gigachad check your addons, I sense the conflict
Sir. Tryptamine 2025년 12월 8일 오전 11시 53분 
anyone know how to make it not kill you instantly on spawning -_-
Racist_Maker64RUS 2025년 12월 8일 오전 1시 02분 
dont work on meta quest
ZorritoSes 2025년 12월 7일 오후 12시 51분 
nice mod buddy
Misfit 2025년 12월 6일 오후 10시 47분 
Is there a mod where I can spawn a camera to show myself in 3rd person? I want to record videos in vr on it.
Sandw1ch 2025년 12월 1일 오전 12시 00분 
>try deleting the content of ../garrysmod/data/vrmod
I'll try it, thx for responding to comments:)
JX1DX1 2025년 11월 30일 오후 2시 07분 
Is the addon compatible with the Trouble in Terrorist town addon?
https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=2129490712
Doom Slayer  [작성자] 2025년 11월 30일 오후 12시 30분 
if you add this to suggestions then perhaps or I will forgor
Ty4a 2025년 11월 30일 오전 9시 45분 
Is there two-handed prop grabbing like in HL:A?
Doom Slayer  [작성자] 2025년 11월 30일 오전 5시 04분 
try deleting the content of ../garrysmod/data/vrmod
Sandw1ch 2025년 11월 30일 오전 4시 36분 
This addon doesn't work :steamfacepalm:
Sandw1ch 2025년 11월 30일 오전 4시 29분 
[VRMod x64 - Extended] lua/vrmod/core/cl_vrmod.lua:388: SetActionManifestPath failed
1. VRMOD_SetActionManifest - [C]:-1
2. SetupActions - lua/vrmod/core/cl_vrmod.lua:388
3. VRUtilClientStart - lua/vrmod/core/cl_vrmod.lua:582
4. DoClick - lua/vrmod/ui/cl_settings.lua:76
5. unknown - lua/vgui/dlabel.lua:253
Oakman227 (but festive) 2025년 11월 29일 오전 8시 47분 
Зелень 2025년 11월 28일 오후 12시 17분 
thanks man, i finally managed to play Garry's mod in vr. Immediately got obliterated by interloper, when i spawned:steamthumbsup::steamthumbsup::steamthumbsup::missing:
Doom Slayer  [작성자] 2025년 11월 28일 오전 11시 36분 
I will be working on new the backend ( modules ) targeting GabeCube (SteamOS) and Steam Frame.

That means that new stuff that can't be possible to achieve in LUA, will be developed for Linux first. Windows modules will be behind for a while, until I can hire ( with your support) a Windows developer.

For Linux users it means that I will be working on OpenXR version compatible with WiVRn.

Main addon will continue to get updates. If you want everything free and first - switch to Linux (pr SteamOS). If you wanna wait and pay for everything - stay on Windows
зонби 2025년 11월 28일 오전 2시 51분 
it's really cool that you continue to support this addon. Good job!:missing:
»»»VanderAGSN««« 2025년 11월 28일 오전 12시 40분 
Most likely it's not your addon's fault, sorry for confusing. The native resolution of Quest 3 is 2064x2208 pixels, and this is the native resolution for the interface. Quest link have some limitation due the Nvenc, so max resolution here is 4096x2208. All bigger that is just supersample for antialiasing :(
Doom Slayer  [작성자] 2025년 11월 27일 오전 8시 48분 
did you try restarting after changing resolution?
»»»VanderAGSN««« 2025년 11월 25일 오후 9시 58분 
Raising up the resolution don't help, it still looks like low resolution for some reason
Littlcatzilla 2025년 11월 25일 오전 11시 02분 
you might need to raise that as well
Littlcatzilla 2025년 11월 25일 오전 11시 02분 
@»»»VanderAGSN««« whats your meta app/quest res
Sky Yuki 2025년 11월 25일 오전 10시 57분 
hmm wish custom gamemode like map sweeper just magically work with this.
The problem mainly lie in HUD element not working.
»»»VanderAGSN««« 2025년 11월 25일 오전 2시 31분 
Hi! For some reason rendering is too pixelated. My settings for Quest 3 are 2064x2208 and 100% resolution of this in steamvr and gmod, but the game looks like it has half the resolution even with post-processing turned off. Any ideas why?
ZesCrew2 (Nikki) 2025년 11월 24일 오후 6시 28분 
Nevermind I got it working :D (I just unsubbed to all and subbed to the collection included in here)
ZesCrew2 (Nikki) 2025년 11월 24일 오후 5시 29분 
I'm unsure what I've done wrong, but I've installed the modules and enabled the mod on the right branch, yet the console doesn't recognize the command to start the mod. Hopefully the mod isn't broken for me or something (I probably did something wrong somewhere).
bulkmoerls 2025년 11월 24일 오후 12시 03분 
this mod is actually better than the other one
Doom Slayer  [작성자] 2025년 11월 24일 오전 10시 46분 
:profgenki:
mia 2025년 11월 24일 오전 10시 44분 
is it normal to see the floating viewmodel on top of my vr hands for the physgun and gravity gun or is something messed up
myuu 2025년 11월 24일 오전 2시 06분 
aboslutely incredible work bro, God bless
Doom Slayer  [작성자] 2025년 11월 24일 오전 12시 50분 
Tailsgenesis
try disabling auto scale in rendering
Tailsgenesis 2025년 11월 23일 오후 6시 29분 
Doom Slayer i got it working but it looks distorted what are the reccomended settings for quest 2 users?
FacuKarion 2025년 11월 23일 오후 2시 05분 
When I try to open the VRMOD menu it says: Unkown module version Installed: v200 Required: v21... Where can I find that more up to date module? I downloaded the one on the github page
Doom Slayer  [작성자] 2025년 11월 23일 오전 9시 52분 
probably not because you a fish :profgenki:
Doom Slayer  [작성자] 2025년 11월 23일 오전 9시 52분 
can you read?
Fish 2025년 11월 23일 오전 6시 51분 
do you need to remove the original vr mod?
Tailsgenesis 2025년 11월 22일 오후 5시 11분 
im getting this error [VRMod x64 - Extended] lua/vrmod/core/cl_vrmod.lua:317: VR_Init failed: 306
1. VRMOD_Init - [C]:-1
2. PerformStartup - lua/vrmod/core/cl_vrmod.lua:317
3. VRUtilClientStart - lua/vrmod/core/cl_vrmod.lua:579
4. DoClick - lua/vrmod/ui/cl_settings.lua:76
5. unknown - lua/vgui/dlabel.lua:253

anyway to fix it?
Doom Slayer  [작성자] 2025년 11월 22일 오전 11시 18분 
generating some short snippets is not a big deal tho

from non local GPT is good (if you keep insulting it) in terms of being the most aware with glua concepts.

if you have some more of a math issue (often in vr), grok is good choice.

so if we are running locally, due to the limited resources we need to have a good context provider and switch between different llms rather than trusting one