Garry's Mod

Garry's Mod

[LVS] - Framework
Showing 451-460 of 497 entries
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Update: 15 Jan, 2023 @ 8:40am

v53.WS

fixes / changes
  • bullet system now falls back to WORLD instead of NULL entity if attacker is invalid

Update: 13 Jan, 2023 @ 7:00pm

v52.WS

fixes / changes
  • fixed a problem that caused bullets to use the wrong visual effect sometimes

Update: 13 Jan, 2023 @ 5:59pm

v51.WS

fixes / changes
  • missiles no longer explode if they collide with any of the attached entities
  • added ability to disable pods by setting their index to -1
  • improved onground detection

Update: 13 Jan, 2023 @ 7:15am

v50.WS

fixes / changes
  • fixed weapon CalcView passing self as ent instead of the weapon handler

Update: 13 Jan, 2023 @ 7:08am

v49.WS

fixes / changes
  • added self:GetVehicle() to mirror weapon:GetVehicle() so its a bit less confusing in code

Update: 12 Jan, 2023 @ 10:17am

v48.WS

fixes / changes
  • fixed logic error in exit script

Update: 12 Jan, 2023 @ 7:31am

v47.WS

fixes / changes
  • fixed weapon CalcView not using the correct fov
  • added weapon.HudPaint

Update: 12 Jan, 2023 @ 6:24am

v46.WS

fixes / changes
  • added CalcView to weapon script now for driver seat aswell

Update: 12 Jan, 2023 @ 6:21am

v46.GIT ?!

fixes / changes
  • added CalcView to weapon script now for driver seat aswell

Update: 12 Jan, 2023 @ 6:18am

v46.GIT

fixes / changes
  • added CalcView to weapon script now for driver seat aswell