Garry's Mod
[LVS] - Framework
Se afișează 451-460 din 497 intrări
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Actualizare: 15 ian. 2023 @ 8:40

v53.WS

fixes / changes
  • bullet system now falls back to WORLD instead of NULL entity if attacker is invalid

Actualizare: 13 ian. 2023 @ 19:00

v52.WS

fixes / changes
  • fixed a problem that caused bullets to use the wrong visual effect sometimes

Actualizare: 13 ian. 2023 @ 17:59

v51.WS

fixes / changes
  • missiles no longer explode if they collide with any of the attached entities
  • added ability to disable pods by setting their index to -1
  • improved onground detection

Actualizare: 13 ian. 2023 @ 7:15

v50.WS

fixes / changes
  • fixed weapon CalcView passing self as ent instead of the weapon handler

Actualizare: 13 ian. 2023 @ 7:08

v49.WS

fixes / changes
  • added self:GetVehicle() to mirror weapon:GetVehicle() so its a bit less confusing in code

Actualizare: 12 ian. 2023 @ 10:17

v48.WS

fixes / changes
  • fixed logic error in exit script

Actualizare: 12 ian. 2023 @ 7:31

v47.WS

fixes / changes
  • fixed weapon CalcView not using the correct fov
  • added weapon.HudPaint

Actualizare: 12 ian. 2023 @ 6:24

v46.WS

fixes / changes
  • added CalcView to weapon script now for driver seat aswell

Actualizare: 12 ian. 2023 @ 6:21

v46.GIT ?!

fixes / changes
  • added CalcView to weapon script now for driver seat aswell

Actualizare: 12 ian. 2023 @ 6:18

v46.GIT

fixes / changes
  • added CalcView to weapon script now for driver seat aswell