The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Anm2Ed (Animation Editor)
39 Comments
*Smirks* 10 Dec @ 10:48pm 
pretty neat :^J
MINDS3T 4 Dec @ 9:22am 
I love it so far, very smooth. I had started working on something like this too but I'll probs use this instead!! Thank you for making :resmile:
skwuidster 1 Dec @ 5:50pm 
thanks goat
burrowing bug 30 Nov @ 9:31pm 
ok
Shweet  [author] 30 Nov @ 8:04pm 
@burrowing bug
Try Bootcamp or whatever it is. Developing on Mac is kind of a proprietary nightmare.
burrowing bug 30 Nov @ 5:21pm 
will there be a version for mac?
SeizedClod22 16 Nov @ 3:09pm 
This is probably my fault, but when I clicked file > new i saw one of my anm2 files i'd worked on beforehand and thought "oh i could open anm2s from here", but when i tried "opening" it, the file was overwritten with no chance of me being able to recover it. I think there should be a warning or something before overwriting so there's less of a chance of this happening.
Shweet  [author] 13 Nov @ 8:26pm 
Released a new version! I spent way too much time on it. I know the interest has probably waned now but hey it's there.
Shweet  [author] 23 Oct @ 7:43pm 
@Potguy69 Working on new stable release, give me a month.
Potguy69 23 Oct @ 7:33pm 
is it Possible for there to be able to like select all the frames and move or coPy and Paste them
Vd65_63RUS 21 Oct @ 10:31am 
@brie Snap your fingers and he'll be right there!
Shweet  [author] 23 Sep @ 3:37am 
I think I released and advertised this too soon. I'll unlist until I fix.
SeizedClod22 22 Sep @ 6:38am 
neat refresh of the anm2 editor. however im gonna wait for it to become more stable before using again. it just crashed and for some reason the anm2 i was working on got corrupted or something. it doesn't have an extension name and i cant open it in the editor.
brie 20 Sep @ 1:48pm 
This workshop needs a hero ❤️
RealexTea 18 Sep @ 6:20am 
Oh. My. God. You're a hero.
Iamsleepingnow 16 Sep @ 2:39pm 
I found it, thank you:dip:
Shweet  [author] 16 Sep @ 1:27pm 
@Iamsleepingnow

Interpolation is within frame properties, but I didn't know about the alt+click toggling interpolation! For next release...
Iamsleepingnow 16 Sep @ 12:36pm 
Very cool! How can I set the frame interpolation?
In Nacalis's version, which can click the frame with the alt key to set it. This option is in the Frame tag within the animation xml file.
IsaacGuru 15 Sep @ 10:58am 
Awesome, that seems to have done the trick!

On another note, I was wondering if there is a way to use the editor to export an animated costume image? The main problem here being that costumes consist of multiple parts (head, body). It would be of huge help if that was possible.

Keep up the good work!
Shweet  [author] 15 Sep @ 8:25am 
@IsaacGuru

Just pushed an update for that! See "Use Animation Bounds" in Render Animation for what you're looking for. Make sure to set the Animation Preview background to transparent and toggle off Grid, Axes, Icons, etc.
Shweet  [author] 15 Sep @ 5:48am 
@IsaacGuru

I'll add something later to be able to "snap" the canvas to the animation's size when rendering, but in the interim, you can check "Border" and press "Fit" to see how big the animation is and adjust the preview based on that.
IsaacGuru 15 Sep @ 5:24am 
This is great for exporting transparent .gifs however I noticed that even though the .gif appears normal, when you open it via a browser or Photoshop, the resolution is actually the full size of the Animation Editor's preview screen - it doesn't automatically crop out the transparent pixels. Is it possible to export only the portion of the screen needed? E.g. the 32x32 icon?
limbsonthefloor 15 Sep @ 4:39am 
@shweet

thanks for the help, didn't realize transparent exports were implemented!
pablo porcelain 15 Sep @ 3:00am 
does this work with siren xl
PixelPlz 15 Sep @ 2:10am 
great job siren xl guy
Shweet  [author] 14 Sep @ 9:00pm 
@limbusonthefloor

To export an animation with a transparent background (the one in the description is an example), set the Animation Preview background to transparent, and disable the axes/grid.

For outputting .pngs, you need to specify a directory, not a filepath!
limbsonthefloor 14 Sep @ 8:27pm 
this is really cool!, i think it would be useful if there was an option to export an animation with a transparent packground? i get something like an mp4 wouldn't be able to support it but it would be a nice feature for gifs and png sequences

speaking of which, i can't export animations as png sequences, idk why, maybe its a thing on my end, but stuff like gifs and mp4s can be exported fine, just not png sequences.
Loud&Noisy 14 Sep @ 5:36pm 
Alright, this one I have to keep my eyes on.
Poondaedalin 14 Sep @ 3:09pm 
Whoa, this is awesome!
limineow 14 Sep @ 1:21pm 
oh real as hell
Shweet  [author] 14 Sep @ 11:35am 
@Yazawa AKiOS that's the goal! i've tried to make this one as smooth and user friendly as possible
Yazawa AkiOS 14 Sep @ 11:33am 
Please tell me I'm finally able to say farewell to the abysmal crap that is the default animator now
Vd65_63RUS 14 Sep @ 10:42am 
:peppinoeyes::peppinoeyes:
Shweet  [author] 14 Sep @ 10:40am 
how embarassing...
Vd65_63RUS 14 Sep @ 9:08am 
The link has .cpom typo in it. Minor spelling mistake
AGF 14 Sep @ 7:32am 
이거지
Vd65_63RUS 14 Sep @ 4:54am 
You are a real one
MargenBv 13 Sep @ 6:45pm 
interesting:ismTonia::ismTonia:
Kotry 13 Sep @ 6:24pm 
peak