Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen








Bullets can bounce off surfaces up to 2 times when scoped in
+25% longer charge rate
Shots are 75% less accurate when not scoped in
*Bullets become a very fasr moving projectile after the first impact with a surface with a small hitbox and cannot be reflected*
*Bullet damage decreases by 25% per bounce*
*Bullets can headshot when bouncing*
*Bullets can bounce back and damage you*
*Silent Killer: No Firing Noise
+50 Charge Rate
*headshots do Mini-Crits when not fully charged
-25% damage on body shot
-20% explosive damage taken when out
semi-auto, no reload
no death noise
spys move 25% faster around you.
+ 50% Charge Rate
- It's not hitscan (Small projectile that can't be blasted with flamethrower)
- Projectile arcs like huntsman's / crusader crossbow (so you have to aim a little bit above, like in real snipers)
Seems about right.
Edit: maybe add little - damage or - damage on bodyshots, dunno.
+enemy's death-cam shows another teammate
-20% damage vulnerability when scoped in
-none of the buffs apply on a bodyshot kill