Left 4 Dead 2

Left 4 Dead 2

Black Mesa Campaign [Update 1.3]
Knee  [pengembang] 26 Jul 2020 @ 5:14pm
Report problems here
If you have problems with the map please report them here and attach a screenshot.
I'll try fix them as soon as I can.
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Menampilkan 1-15 dari 43 komentar
R󠀡F 31 Jul 2020 @ 10:33am 
Special infected can open the one way doors making huge shortcuts for survivors.
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
Knee  [pengembang] 31 Jul 2020 @ 12:04pm 
Diposting pertama kali oleh PsychoSpaniard:
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
Did the lights in the utility closet turn off? I just ran thru the map just now and I can't reproduce this issue.
Diposting pertama kali oleh Knee ни:
Diposting pertama kali oleh PsychoSpaniard:
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
Did the lights in the utility closet turn off? I just ran thru the map just now and I can't reproduce this issue.
Yes, light in the closet switched off, when we went back into the corridor the electricity was still on. We killed ourselves to reset the level, same issue, also tried restarting the campaign from that saferoom, same issue. First time I played through the campaign, with bots, it turned off fine, but now it won't do it.
R󠀡F 31 Jul 2020 @ 1:35pm 
Diposting pertama kali oleh PsychoSpaniard:
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
This happened to me once when the electricity trap killed one player before we turned it off, it turned off fine on restart.
Knee  [pengembang] 31 Jul 2020 @ 2:55pm 
After taking a closer look, the logic for that lever is really convoluted. Nothing explicitly kills the trigger_hurts so I don't know how they're not hurting everyone all the time. I'll try to fix this in a couple hours.
loading screen appears in a black screen
R󠀡F 1 Agu 2020 @ 12:06am 
Loading poster and level thumbnails flickering can be fixed by changing the "LightmappedGeneric" to "UnlitGeneric" in their .vmt files.
Diposting pertama kali oleh Knee ни:
After taking a closer look, the logic for that lever is really convoluted. Nothing explicitly kills the trigger_hurts so I don't know how they're not hurting everyone all the time. I'll try to fix this in a couple hours.
Cheers. That's appreciated.
R󠀡F 2 Agu 2020 @ 2:40am 
End stats arent working. You need to have atleast 0.1 delay on "RollStatsCrawl" input after "FinaleEscapeFinished" input. Dont fire them at same time.
Knee  [pengembang] 2 Agu 2020 @ 7:35pm 
Hopefully this next update fixes some of the issues
Knee  [pengembang] 2 Agu 2020 @ 10:41pm 
From videos I've seen people play there's an issue with the sound cache (high pitched staticy noises due to custom sounds). I think I'll have to rebuild the soundcache in the vpk.
Terakhir diedit oleh Knee; 2 Agu 2020 @ 10:42pm
R󠀡F 3 Agu 2020 @ 5:25am 
Its because you have sounds in the VPK that l4d2 already has. Melee crosshair file is also replaced.

Map 4 also missing stringtable now.

Btw, everytime you update the BSP files you should increase the version number in mission file, this prevents players from connecting to servers that has older version of the campaign.
Terakhir diedit oleh R󠀡F; 3 Agu 2020 @ 5:33am
Sorry about this item, because earlier ago i was playing this campaign but i heard there is few problems but there was a light texture has gone wrong, next thing here is everytime when i use the spray it sounds very noisy but you need to fixed more of their problems.
R󠀡F 8 Agu 2020 @ 5:55am 
the two mines in last map cant be shot, meaning that bots will always will be sacrificed to them, unless you wait for random SI to trip them first...
Terakhir diedit oleh R󠀡F; 8 Agu 2020 @ 5:55am
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