Left 4 Dead 2

Left 4 Dead 2

Black Mesa Campaign [Update 1.3]
Knee  [ontwikkelaar] 26 jul 2020 om 17:14
Report problems here
If you have problems with the map please report them here and attach a screenshot.
I'll try fix them as soon as I can.
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1-15 van 43 reacties weergegeven
Special infected can open the one way doors making huge shortcuts for survivors.
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
Knee  [ontwikkelaar] 31 jul 2020 om 12:04 
Origineel geplaatst door PsychoSpaniard:
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
Did the lights in the utility closet turn off? I just ran thru the map just now and I can't reproduce this issue.
Origineel geplaatst door Knee ни:
Origineel geplaatst door PsychoSpaniard:
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
Did the lights in the utility closet turn off? I just ran thru the map just now and I can't reproduce this issue.
Yes, light in the closet switched off, when we went back into the corridor the electricity was still on. We killed ourselves to reset the level, same issue, also tried restarting the campaign from that saferoom, same issue. First time I played through the campaign, with bots, it turned off fine, but now it won't do it.
Origineel geplaatst door PsychoSpaniard:
Cannot switch off the electricity in the middle of the corridor, so everyone dies. We follow the air ducts to the back room, switch off the power supply, but the electricity is still running so we cannot progress in the map.
This happened to me once when the electricity trap killed one player before we turned it off, it turned off fine on restart.
Knee  [ontwikkelaar] 31 jul 2020 om 14:55 
After taking a closer look, the logic for that lever is really convoluted. Nothing explicitly kills the trigger_hurts so I don't know how they're not hurting everyone all the time. I'll try to fix this in a couple hours.
loading screen appears in a black screen
Loading poster and level thumbnails flickering can be fixed by changing the "LightmappedGeneric" to "UnlitGeneric" in their .vmt files.
Origineel geplaatst door Knee ни:
After taking a closer look, the logic for that lever is really convoluted. Nothing explicitly kills the trigger_hurts so I don't know how they're not hurting everyone all the time. I'll try to fix this in a couple hours.
Cheers. That's appreciated.
End stats arent working. You need to have atleast 0.1 delay on "RollStatsCrawl" input after "FinaleEscapeFinished" input. Dont fire them at same time.
Knee  [ontwikkelaar] 2 aug 2020 om 19:35 
Hopefully this next update fixes some of the issues
Knee  [ontwikkelaar] 2 aug 2020 om 22:41 
From videos I've seen people play there's an issue with the sound cache (high pitched staticy noises due to custom sounds). I think I'll have to rebuild the soundcache in the vpk.
Laatst bewerkt door Knee; 2 aug 2020 om 22:42
Its because you have sounds in the VPK that l4d2 already has. Melee crosshair file is also replaced.

Map 4 also missing stringtable now.

Btw, everytime you update the BSP files you should increase the version number in mission file, this prevents players from connecting to servers that has older version of the campaign.
Laatst bewerkt door R󠀡F; 3 aug 2020 om 5:33
Sorry about this item, because earlier ago i was playing this campaign but i heard there is few problems but there was a light texture has gone wrong, next thing here is everytime when i use the spray it sounds very noisy but you need to fixed more of their problems.
the two mines in last map cant be shot, meaning that bots will always will be sacrificed to them, unless you wait for random SI to trip them first...
Laatst bewerkt door R󠀡F; 8 aug 2020 om 5:55
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