Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.396 MB
24 Jul, 2022 @ 5:09pm
13 Apr @ 4:16am
35 Change Notes ( view )

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TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support
  • gonna do it in slow-motion

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Popular Discussions View All (18)
6
3 Dec @ 5:24am
RPM / RPM_SEMI get reset during safety switch
nnykez
2
9 Nov @ 5:55am
Please, make a toggle to remove 1/4 limb damage.
Christofolo
7
1 Jul @ 3:46pm
BRASS/SHELL CASING SIZE
ThePickledOne
640 Comments
MarkBL20 10 Dec @ 6:58pm 
Failed to load sound "snipertrigger\noammo3.wav", file probably missing from disk/repository

For example this
Is triggered by trying to do dry fire
MarkBL20 10 Dec @ 6:34pm 
And if any weapon for some reason lost his sounds?
The Lua is correct, but for some reason in console is looking for some files that the weapon don't have
Korda 8 Dec @ 2:00pm 
*re enable not re install mb
Korda 8 Dec @ 1:59pm 
if you’re experiencing errors UNINSTALL/DISABLE EVERY ADDON AND REDOWNLOAD/ RE INSTALL THEM that should fix it
TTTTGTTLE23-Russian Timmy 7 Dec @ 1:21am 
htf do i find the code
TTTTGTTLE23-Russian Timmy 7 Dec @ 1:20am 
what code
YuRaNnNzZZ  [author] 6 Dec @ 10:30am 
what am i supposed to fix, its calling a hook, the error comes from code on your side
TTTTGTTLE23-Russian Timmy 6 Dec @ 4:53am 
fix it
[TFA Base] lua/includes/modules/player_manager.lua:323: bad argument #1 to 'NetworkIDToString' (number expected, got nil)
1. NetworkIDToString - [C]:-1
2. LookupPlayerClass - lua/includes/modules/player_manager.lua:323
3. Call - lua/includes/modules/player_manager.lua:419
4. IsFirstPerson - lua/weapons/tfa_gun_base/common/utils.lua:686
5. unknown - lua/weapons/tfa_gun_base/common/effects.lua:347
UnrealHerahshark 2 Dec @ 9:19am 
"last updated 2021" that would do it lol I'm sorry for doubting u fam
YuRaNnNzZZ  [author] 2 Dec @ 3:51am 
guns work check your addons