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[GShader Library] lua/autorun/client/worldpos.lua:178: attempt to index global 'old_ViewProj' (a nil value)
1. DrawReconstruction - lua/autorun/client/worldpos.lua:178
2. fn - lua/postprocess/shader_lib.lua:261
3. unknown - lua/ulib/shared/hook.lua:115 (x3069)
https://wiki.facepunch.com/gmod/render.GetResolvedFullFrameDepth
The MW base is just cool modern guns. But damn, let them be compatible with the depth buffer and shaders. It's not my concern, no matter how much I'd like it to be. If I were the developer of the weapons base, I would have made a fix.
It's almost 2026, and the MW base can't be used with a depth buffer to create shaders. Although it could be a nice combination.
I just often get messages saying there's a bug with this addon, or with another one. But it's not my bug. These aren't shader library bugs. All addons that don't work with GShader are the addons' problems, not the GShader library's.
Okay I did some troubleshooting and the issue I posted on your CSM addon I now believe is an issue with the GShader Library.
With debug mode on, the "_rt_WPDepth" and "_rt_NormalsTangents" windows will just stop updating and just freeze after a short while and never unfreeze. "_rt_Fog" seems to break also. Whenever this happens the shaders also break.
This was tested with only this, your CSM Shader, and your Volumetric lighting shader as the only addons enabled. It happens on regular branch and x86_64 branch. I tried lowering resolution and it still freezes.
Not sure why this is happening.
[GShader Library] lua/autorun/client/fixes_for_workshop_addons.lua:22: attempt to index a nil value
1. func - lua/autorun/client/fixes_for_workshop_addons.lua:22
2. unknown - lua/includes/modules/hook.lua:267
3. ClientsideModel - [C]:-1
4. unknown - lua/weapons/guitar_zero/cl_init.lua:32
Very optional too, but now theres starting to be some shaders, maybe creating a collection to group them up and include other small dependencies sounds neat? But really i'd see just this Library and the other shaders you've made and or others have developed
Many other of my subscribed addons would also trigger the same kind or error, the provided message is one of them, but some would be longer, but i did note that every single one of them trigger an error at that famous line 22, you should really check it out, please and thanks !
[GShader Library] lua/autorun/client/fixes_for_workshop_addons.lua:22: attempt to index a nil value
1. v - lua/autorun/client/fixes_for_workshop_addons.lua:22
2. unknown - lua/includes/modules/hook.lua:102
1. require - [C]:-1
2. unknown - lua/autorun/client/depthbuffer.lua:64
1. unknown - lua/autorun/client/depthbuffer.lua:64
well not in that way
If i have a MW base weapon with a arc9 weapon in my inventory the C_hands of the arc9 swep will be invisible
idk how this addon causes the problem
I hate being like this.
[GShader Library] lua/autorun/client/velocitybuffer.lua:7: attempt to index global 'shaderlib' (a nil value)
1. v - lua/autorun/client/velocitybuffer.lua:7
2. Run - lua/includes/modules/hook.lua:102
3. unknown - lua/autorun/client/proton_detect.lua:68
any idea how to fix it? thank you!