Don't Starve Together

Don't Starve Together

Interactable Cursor
188 Comments
Mr.Derp 3 Dec @ 3:12pm 
Possibility for an RGB slider to make custom-ish cursor? (I wanna make a red glove for Medic :P)
Cannot change with characters.?
meatbicycle 16 Nov @ 12:47pm 
The input delay really only applies to monitors that go past 60. Since 60 is the cap in DST. There's a mod called LuaJit 2 (no idea if it still works or anything) that can help uncap your framerate from 60. But it requires an outside install.
jar buddy 16 Nov @ 10:14am 
honestly i dont even notice the input delay. its a great mod with no flaws i can see
guy who never lies 10 Nov @ 7:02pm 
made my game fullscreen so i could use this mod, since that allows the fps to cap out at my monitor's 120 refresh rate. it's been very enjoyable! thank you interactable cursor! :SpectreSmile:
also, wortox's cursor is literally the coolest thing ever. I love what you did with the curse + soul stuff, it's super creative. i use keyboard to attack but i've been hovering my cursor over enemies while kiting them anyways because it makes it feel cooler XD
the sewers  [author] 7 Nov @ 8:25pm 
@Mori~ sadly, no. not with monitors above 60hz, at least :[
the way it works is that it renders the cursor *inside* the game, so incidentally, it's capped always at ~60hz.
i'd love if there was a way to circumvent this, but currently it's technically impossible with just a plug and play mod. i could try and delve into game injections, but that's both risky and asks too much of people just trying to enjoy a mod
Mori~ 6 Nov @ 10:00am 
I genuinely adore the design and customization options. Is the cursor working with 180Hz monitors tho? I feel like in comparison with my normal one, this feels super choppy.
evil ass robot 31 Oct @ 10:03pm 
winklson
Rawen 2 Oct @ 2:51am 
Please make the input delay section larger. My input isnt delayed larger enough.

I want full-screen input delay big big text please <3 :spel2cave:

Also great mod, fantastic work!
Deimos 30 Sep @ 9:19pm 
its crashing since last update
omg23310 18 Sep @ 11:13pm 
nice job!
meatbicycle 23 Aug @ 2:12pm 
MARKETING EMAILS FROM W.D. GASTER, ASKING ME IF I AM INTERESTED IN DARK WORLD ENLARGEMENT SUPPLEMENTS. I HAVE ALREADY SAID YES.
the sewers  [author] 23 Aug @ 1:09pm 
thank you w.d gaster from undertale
Marcianito 23 Aug @ 10:19am 
this is clickbait i cant poke the characters
trashcanhands 9 Aug @ 2:43pm 
No more crashes for me, on death or otherwise.
the sewers  [author] 6 Aug @ 9:21pm 
oh, and um, if anyone experiences any crashes from now on, could you put it in the recently opened bug reports thread? specifically, with a client log attached, too. i can help out you guys more if i can just see what went wrong in your games, first. thanks :DSTskull:
the sewers  [author] 6 Aug @ 9:15pm 
@󠀡󠀡󠀡󠀡󠀡Achê hey, just pushed a hotfix, does it still crash in the same situation? if it does still, turning off the "cursor vfx" option might stop it from crashing in the meantime
Ache 5 Aug @ 10:16pm 
crashing whenever i click on main menu (playing with wendy character cursors, wobbly) :steamsad:
trashcanhands 3 Aug @ 5:41pm 
No problem. If it helps, I was playing Walter (so Walter character cursor)
the sewers  [author] 3 Aug @ 4:04pm 
the options panel is a new thing, yeah, but it shouldn't affect anything during gameplay. thank you very much for sharing your settings, though. i'll try and see if i can replicate the crash
trashcanhands 3 Aug @ 3:56pm 
Cursor Settings:
Cursor Hand: Skeleton
Cursor Scale: 48x48
Cursor Size: Default
Lefty Mode: Default

Interactable Inventory: Enabled
Right Click States: Enabled

"Fun" Settings:
Cursor Shadow: Enabled
Character Cursors: Enabled
Cursor VFX: Enabled
Color Correction: Disabled

Click Feedback: Enabled
Clicky Cursor: Enabled
Clicking Volume: 30%
Clicking Sound: Clicky

Wobbly Cursor: Disabled

Experimental:
[E] Options Panel: Enabled

Debug Function: Disabled

I don't remember the Options Panel setting when I first set the mod up, is it a new thing?
Let me know if you need any help debugging.
Abra⁧⁧cadabra 3 Aug @ 2:40pm 
You should totally make a cursor for the mod Musha, a VERY old character from the OG don't starve modded days.
the sewers  [author] 3 Aug @ 12:50pm 
@trashcanhands man, i'm sorry to keep asking this around, but if it's not too much trouble, can you tell me what settings you had on when you crashed? i'm trying to replicate it so i can fix it, but not having too much luck :trolol:
trashcanhands 3 Aug @ 7:49am 
I was getting the crash-on-death bug too. I see that Insight was also having crashing issues, so it could be a matter of Insight crash report causing a crash on death from something in IC that wouldn't normally cause a problem? Just spit-balling.
the sewers  [author] 2 Aug @ 8:21pm 
@Lil 64 hmmm, if you don't mind, can you share what configurations you have for the mod? (i.e.: cursor style, scale size, settings under the "fun" section, etc.)
Lil 64 2 Aug @ 1:41pm 
Sorry i didn't know about the log back then but the mod made me crash a bunch of time every time I died and sometimes for no reasons in particular. Love your mods :DSTwilson:
the sewers  [author] 2 Aug @ 10:43am 
or if you can tell me what scenario you were in (what settings you had on, were you in a menu or in a world, yadda yadda). that'd be helpful too, if it's not too much to ask
the sewers  [author] 2 Aug @ 10:17am 
@Phoebe sprry to ask, but do you have the crash log?
Phoebe 2 Aug @ 6:22am 
It worked normally until yesterday... I loved this mod, now it just crashes! .-.
Phoebe 2 Aug @ 6:19am 
Crash!
PunkShark 1 Aug @ 1:13am 
No worries, take your time :)
i did seem to fix it however, idk what i entirely did.
the sewers  [author] 31 Jul @ 9:11pm 
@PunkShark i'm actively aware of it. i'll push a fix as soon as i clean up this mess i've made, sorry in the meantime :DSTskull:
PunkShark 31 Jul @ 1:07pm 
forms*. Worms are not part of the canadian were-curses
PunkShark 31 Jul @ 1:06pm 
It seems the Woodie cursor is a tad bugged. All of the sprites are clumped together from his normal hand to all of his canadian worms.
cleverPhilologist 13 Jul @ 8:01am 
A wee suggestion: I think it would be more fitting if the “walk to” action had a pointing hand
the sewers  [author] 11 Jul @ 12:27am 
@That1TVHead oh! thanks for the catch! the crash is due to a typo, instead of checking for "cursor.cfg.cc_default", i was checking for an unexistant index, "cursor.cfg.default". pushing a tiny hotfix right now, hopefully should no longer crash
That1TVHead 10 Jul @ 10:19pm 
My game crashed as Wormwood, might be related to his special click fx.
[string "../mods/workshop-3399184840/scripts/cursore..."]:14: calling 'SetDefaultEffectHandle' on bad self (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetDefaultEffectHandle (C) <-1--1>
../mods/workshop-3399184840/scripts/cursoreffects.lua:14 in (upvalue) UpdateFXCC (Lua) <10-16>
../mods/workshop-3399184840/scripts/cursoreffects.lua:96 in (local) effect (Lua) <60-109>
../mods/workshop-3399184840/scripts/cursorhandler.lua:326 in (field) DoSpecialEffect (Lua) <322-327>
../mods/workshop-3399184840/scripts/cursor.lua:141 in (field) fn (Lua) <97-151>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:419 in (global) RunStaticScheduler (Lua) <417-425>
scripts/update.lua:178 in () ? (Lua) <169-220>

managed to fix this by editing cursoreffects to have a null check in line 14, if that helps.
jeremyfortytwo 23 Jun @ 4:54pm 
you're absolutely correct, it was a mod conflict! in my case, it was specifically the First Person mod, which i have no qualms with disabling lol
everything seems to work now, thank you! :steamhappy:
the sewers  [author] 22 Jun @ 8:47pm 
@jeremyfortytwo i've no clue how, but from one incident i've seen before it had to do with mod conflictions. sorry to ask this, but if you turn only my mod on, does it still happen? do you see it appear for a split second or something of the like?
jeremyfortytwo 22 Jun @ 3:35pm 
my system cursor is still visible while i'm playing, and it blocks out the mod's cursor. any way past this? :(
JunkLOOTER 20 Jun @ 4:06am 
it would be great if it were possible to move secondary actions to the middle mouse button and teleports to the right
cog 17 Jun @ 3:28am 
@the sewers thats all good, its not that big a deal
the sewers  [author] 16 Jun @ 11:06pm 
@tinfoil hat bird man, i really wish i could tell ya i fixed it and all, but i literally haven't been able to replicate it. i'll try and see what i can do to possibly fix it, but until then that's just going to be an issue with the mod. sorry :\
cog 15 Jun @ 3:01pm 
@the sewers marble one I believe, I think it might have to do with alt tabbing, though I can't be certain, I'm guessing it has to do with seasonal hue, since it goes invisible on character select, yet when you choose a character, the cursor returns.
the sewers  [author] 15 Jun @ 10:57am 
@tinfoil hat bird can i ask what cursor you were using? i might have messed something up in the update
cog 15 Jun @ 8:56am 
I don't know what caused this but I fiddled with the settings, changing size to 64x, toggling the seasonal hue thing, and now the cursor just goes invisible. Not using any modded characters or anything.
Cliffford W. 7 Jun @ 2:05am 
no compatibility for whisky, wildcard and welina sadge
WOULINX 3 Jun @ 10:06am 
@the sewers Alright man, sorry to hear that. This mod is great. I didn’t even realize I was using the system cursor the whole time, lol. Honestly, this should’ve been in the original game. You did a great job, thanks for all your effort!
the sewers  [author] 3 Jun @ 9:37am 
@WOULINX no, sorry. that would mean i'd have to draw over 80 sprites to add a new state to every cursor, not to mention the... re-scaling process. if this was asked for in the mod's early stages like with the attack state, maybe, but now it'd just be WAY too time consuming :DSTskull:
WOULINX 2 Jun @ 11:41am 
Can you add Axe cursor when chopping and Pickaxe cursor when mining to all versions? It would be perfect.