Garry's Mod

Garry's Mod

Gordon Freeman Restored (PM/NPC)
277 Comments
JoJo 10 hours ago 
HL2's Gordon model is just a grey shiny version of HL1 Gordon.
Pez-Dispenser 12 Dec @ 1:13pm 
I've only just realised after ALL this time that, even with HL2 mounted, there's no Gordon model in GMOD as standard? Like I GET it, you never ever see him as you never leave his perspective, but...it's just weird.
Duuurrrr 11 Dec @ 8:28pm 
it.. .didnt happen. WHY GABEEE
Dr.Stepi 9 Dec @ 9:15pm 
hope!!!:gordon::gman:
Literally_N0body 8 Dec @ 5:02pm 
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🎅 Vortigʎunt 🎄 6 Dec @ 4:49am 
male_07 in hev suit when!? :gman:
Eugene 4 Dec @ 8:33am 
dr freemen
weird al yankovic real 28 Nov @ 9:27pm 
Added credit to the first episode, although it is not used that much, this model will be used for the rest of the series.

https://youtu.be/ashlwAbSQrg
weird al yankovic real 28 Nov @ 8:55pm 
Of course!

I have another question if it's not too bothersome.

We've been trying to slightly retexture the HEV suit to be our series's "H-E-Weed Suit" (making it green and putting a custom lambda logo on the emblem of the suit) but we haven't been able to figure out how to do that. Would it be kosher if I tried just changing the texture of the model and using that as a custom addon? (not released to the public, of course)

PyroFlare
Gordon Freakman  [author] 28 Nov @ 8:43pm 
Credit would be preferred, but it's not required. Just credit us with our Steam usernames.
weird al yankovic real 28 Nov @ 8:34pm 
Hello! Me and a friend have been using this model for our series Gordon's Grapes on YouTube, and I gotta say, thanks so much for making such a good model! It really wouldn't be the same without it.

My question is: do we have to credit you? And in that case, which person do we credit?

Thanks!

PyroFlare (also known as weird al yankovic real)
(Pancakes) Davidramirezmdq 26 Nov @ 1:05pm 
could someone make a map out of the promotional images?
o_dog_risi 18 Nov @ 9:48am 
im filled with hopium rn bruh mffffffg
🎅 Vortigʎunt 🎄 7 Nov @ 11:36am 
fordon greeman
NOOB 16 Oct @ 12:09pm 
npc is broken and dumb as hell
MISTA999 13 Oct @ 12:47pm 
Gordon freakman in the flesh or rather in the freaky suit. i took the liberty of releiveing you of youre aura. most of it was rizlers proporty after all. as for the hawk tuah. i think you earned it. :physgun:
DR. gordon freeman λ 9 Oct @ 2:22pm 
i have been summoned:gordon:
Apple Guy 6 Sep @ 12:39am 
BAD. F*CKIN'. ASS!

good work sir! this is TOP quality! :gordon::gordon::gordon:
Hope TEOH 22 Aug @ 2:49pm 
Bordon Freeman, and about time too!
VKING 15 Aug @ 4:22am 
fordan greeman good pw btw....:steamhappy:
WalterGame 11 Aug @ 5:12pm 
this looks great, though i have one minor stupid nitpick; the hev forearms look skinny in first person. great model though, when i saw the cover art remake on here i honestly thought it just *was* the cover art.
Chanerian 6 Aug @ 4:31pm 
That's really awesome of you, I wish more addon makers had the same mindset as you
Gordon Freakman  [author] 6 Aug @ 4:04pm 
Creative Commons Zero, essentially public domain
Chanerian 6 Aug @ 3:09pm 
What does CC0 mean?
Lynx Void 4 Aug @ 5:03am 
ok
Gordon Freakman  [author] 3 Aug @ 6:33pm 
the suit mesh is a bodygroup itself, gmod only supports switching between models
Lynx Void 3 Aug @ 3:44pm 
maybe two different c_hands could work?
Gordon Freakman  [author] 3 Aug @ 3:38pm 
no, i couldn't figure it out for gmod
Lynx Void 3 Aug @ 2:12pm 
is there a handgroup for the 2003 ver for the hands?
WalterGame 30 Jul @ 2:07pm 
could we get a hl2 port?
🎅 Vortigʎunt 🎄 21 Jul @ 11:49am 
:gordon:
Lynx Void 16 Jul @ 2:54pm 
would love a helmet version
󠀡󠀡 8 Jul @ 4:47pm 
Ah okay, thanks! I just wanted to make sure.
Gordon Freakman  [author] 8 Jul @ 3:02pm 
yes, read the top line of the description
󠀡󠀡 8 Jul @ 4:16am 
May I use the head to put onto a different model?
beta-esque 5 Jul @ 5:08am 
when i spawn gordon stuck can't move
Gordon Freakman  [author] 24 Jun @ 11:09pm 
oh strange, alright
Gunslinger ☢ 24 Jun @ 8:32pm 
I built the model using your LoDs with no changes on 2013 single studiomdl and had the same issue. Made my own lod and built it also using 2013 single Studiomdl and it worked fine, might be the LoD itself thats the problem, the 2004 one works fine.
Gunslinger ☢ 24 Jun @ 8:02pm 
It shouldnt, I have LoDs on all my bodygroups on my work and they are fine, i can check.
Gordon Freakman  [author] 24 Jun @ 1:57pm 
just checked the lod, i think its studiomdl's fault

the 2003 suit mesh does have an actual file that's loaded and compiled, but apparently studiomdl maybe ignores bodygroups in LODs? idk, just gonna disable suit LODs in general
Gordon Freakman  [author] 24 Jun @ 10:57am 
most of gmod's animations use the ACT_GMOD or ACT_HL2MP prefix, except for the landing one
Gunslinger ☢ 24 Jun @ 10:54am 
While fair, by their very nature the NPC and playermodel animation sets are incompatible due to sharing sequence names, i only have seen the jump land animation be incorrect, theres probably more severe ones ive missed.
Gordon Freakman  [author] 24 Jun @ 10:34am 
i'll look into that when i can

the npc animations are merged for a specific reason: file size & convenience

when i'd need to push an update, i would have to compile 4 versions of the same model, with 2 of them taking a while, so to save myself time during development i just merged them
Gunslinger ☢ 24 Jun @ 9:57am 
Yeah the LoD model for the 2003 HEV just makes it invisible, also the playermodels have NPC animations intermingled into the playermodel animations, which is bad, those should be seperate since it causes some playermodel animations to be overwritten with NPC ones like landing from a long jump.
Vinnie Sift Heads 2 Jun @ 6:38pm 
and the citizen? with the c_arms?
bloslovespizza 2 Jun @ 4:01pm 
yo´re dead freemen
Niki4337 24 May @ 4:52am 
Time, Dr. Freeman? Is it really that time again?
how do you uhh fix the missing texture for the glasses ? i think i have a setting on that just doesnt download anyt new textures
12 May @ 4:52pm 
gorden freeman in the modification
Signal-tower 11 May @ 9:36pm 
This is very (λ)²