Garry's Mod

Garry's Mod

Chen's VManip Patch
266 Comments
ThatGeekyNoLife 13 Dec @ 4:35pm 
odd reason but it seems not not make hands appear anymore when having it enabled, i disabled my almost all addons from guns, other bases like arc9, arccw, tfa base, wos, dynabase and dragonic and restarted on x64 branch and this one everytime made none of the vmanip addons show hands anymore, from the battlefield 1 ammo pick up to the killstreak ammo and any other one that uses vmanip, it gives no errors but it was fine before dont know why its doing that now.
uncommon saucers 5 Dec @ 1:58am 
I'll bother to look at it someday, maybe. Though for now I'll stick with the normal addon as it works fine.
uncommon saucers 5 Dec @ 1:52am 
Still causes duplicated third hand, though I have so many mods I have no clue what it could be.
22050hz amen break sample  [author] 28 Nov @ 6:03pm 
it does
SHVDXW 28 Nov @ 3:28pm 
i think this doesnt work on singleplayer
22050hz amen break sample  [author] 28 Nov @ 3:22am 
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PixelTheCollie ΘΔ 28 Nov @ 2:16am 
do we need VManip Base at all? or just yours
22050hz amen break sample  [author] 25 Nov @ 5:09pm 
that should not be necessary
Motloop 25 Nov @ 9:56am 
It must be placed in front of the VManip base
22050hz amen break sample  [author] 25 Nov @ 2:19am 
please clarify
narondonran 25 Nov @ 1:36am 
weapons do not recharge. after reloading the map.
chill_raccoon 24 Nov @ 1:22am 
Thanks for fixing the leg colour thing but for some reason the colour does not apply with playermodels like Code Cruncher: https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3043846686
chill_raccoon 18 Nov @ 11:33pm 
Maybe you should check. When I vault with UParkour thats when I have the issue. Since it uses Vmanip and i think it requires this patch, I thought here would be a good spot to report the bug
EchoHedron 18 Nov @ 5:08pm 
Holy crap this bypasses the conflict with beatrun.
22050hz amen break sample  [author] 18 Nov @ 3:32am 
did i not do that? maybe i didn't
chill_raccoon 18 Nov @ 12:02am 
@gost, i think its the Modern Warfare Base, and the Pistol Pack thats made by the same devs, not the fanmade ones
chill_raccoon 17 Nov @ 11:59pm 
Can you make the legs use the playermodel bodygroups and colour? Basically, I am vaulting with the Funny Rat Playermodel where ive selected it to use the playercolour bodygroup. The legs still use the normal old bodygroup.
gost 17 Nov @ 12:09am 
what is the gun mod in the gif's?
22050hz amen break sample  [author] 13 Nov @ 9:26am 
that sounds wrong cause i use both together all the time
I4Q 13 Nov @ 9:16am 
@22050hz amen break sample

Great job, man!

I am very glad that there are enthusiasts who are ready to spend their personal time fixing outdated code.

I found a problem with the compatibility of your patch for "VManip" with "cBobbing" (calcView breaks, causing the left arm to break and twitch unnaturally). If you have free time and desire, could you try to fix the problem?
mai is bored 11 Nov @ 7:51am 
thanks a lot! saved me some space on my modpack!!! <3
22050hz amen break sample  [author] 11 Nov @ 5:27am 
it is not necessary to have vmanip base installed
mai is bored 11 Nov @ 2:08am 
with "applies over", does this mean I still need to have the VManip base installed? I am unsure since this mod is ever so slightly larger than the actual VManip base in file size.

Lovely mod btw, works like a charm! :UpGun_Heart:
22050hz amen break sample  [author] 10 Nov @ 2:47am 
it's been fixed now
22050hz amen break sample  [author] 9 Nov @ 11:42am 
just FYI gshader library also breaks (or broke) first person legs in many cases at seemingly random
PixelTheCollie ΘΔ 9 Nov @ 10:27am 
thats why i had to remove this mod, compatabilitiy
22050hz amen break sample  [author] 9 Nov @ 10:26am 
to make a separate version of an addon just for compatibility reasons is ridiculous. maintaining compatibility modes is a pain to start with...
mimega19 9 Nov @ 9:44am 
u should make a fix version from this addon but well
22050hz amen break sample  [author] 8 Nov @ 11:42pm 
i know that it does that. i have it that way because of gshader library
mimega19 8 Nov @ 8:13pm 
If you see me writing well, it's because I was too lazy and used a translator.
mimega19 8 Nov @ 8:13pm 
When you climb a hill, your hand goes up, and when you stand still, your hand goes down with the flashlight. There's no animation; disabling this makes the animation work.The thing about becoming invisible doesn't happen anymore.
mimega19 8 Nov @ 8:07pm 
ima see if is that the error maybe that one was ♥♥♥♥♥♥♥ the other vmanip addons
mimega19 8 Nov @ 8:07pm 
why i said the banks are out of money duh
22050hz amen break sample  [author] 28 Oct @ 5:49am 
@mimega19 GShader Library may be the cause for displaced arms, at least for time being.
herron 26 Oct @ 7:34am 
thanks
22050hz amen break sample  [author] 26 Oct @ 7:33am 
picking the right scene with a relatively narrow color range also helps
22050hz amen break sample  [author] 26 Oct @ 7:32am 
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herron 26 Oct @ 7:29am 
what'd you use to compress the gif
22050hz amen break sample  [author] 25 Oct @ 6:08pm 
you'll just have to fing. out
mimega19 25 Oct @ 3:31pm 
the banks are out of money I don't know what causes the other vmanips to add that error. I only know that this vmanip makes the others become invisible and have no animation when walking. Even with all the vmanips, this error occurs, I think.If it works fine for you then you don't know if you have an addon that makes it work fine with the other vmanip while you have it activated.
22050hz amen break sample  [author] 24 Oct @ 11:05am 
try with just the two addons enabled, with nothing else at all. likely there won't be problems.
findecisive 24 Oct @ 11:00am 
i'm assuming it's a mod conflict, since the bug only happens with this mod enabled alongside TacRP. thanks anyway
22050hz amen break sample  [author] 24 Oct @ 10:49am 
findecisive, i don't think that's related? could be some vmanip mod, not this in itself?
mimega19, i'm not entirely sure what the conditions for it to have broken are. that's where you'll need to tell me what breaks with something else.
findecisive 24 Oct @ 10:09am 
hi! me and my friends are having an issue with this mod where it breaks TacRP weapons and spams the console with this error while they're equipped:

[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/cl_hud.lua:238: attempt to index local 'nade' (a nil value)
1. DrawBottomBar - lua/weapons/tacrp_base/cl_hud.lua:238
2. unknown - lua/weapons/tacrp_base/cl_hud.lua:840 (x567)

not sure whether it's an issue with this mod or something else i have enabled
mimega19 24 Oct @ 10:07am 
i mean that this addon disables other vmanip animations and makes it invisible thats why i say ♥♥♥♥♥♥♥ cuz i was ♥♥♥♥♥♥♥ tired of that bug
22050hz amen break sample  [author] 23 Oct @ 12:40pm 
oh i think i just realized it might be something to do with the fxaa shader? turn that off it that helps
22050hz amen break sample  [author] 23 Oct @ 11:54am 
if you described the problem as more than just ♥♥♥♥♥♥♥ something then maybe i could look at why it is that way
mimega19 23 Oct @ 11:46am 
this ♥♥♥♥♥♥♥ vmanip makes all others invisible
22050hz amen break sample  [author] 19 Oct @ 3:20pm 
unfortunate if it doesn't work for you
Arsentabis© 19 Oct @ 2:48pm 
this addon was ♥♥♥♥♥♥ all the other vmanips