Garry's Mod

Garry's Mod

Performant Render
287 Comments
noaccessl  [author] 3 Dec @ 4:44am 
@JUλN, should be resolved now
JUλN 2 Dec @ 7:46am 
[Performant Render] lua/autorun/performantrender.lua:911: bad argument #1 to 'UTIL_IsPointInCone' (Vector expected, got nil)
1. UTIL_IsPointInCone - [C]:-1
2. RenderView - lua/autorun/performantrender.lua:911
3. v - lua/action_cam/cl_init.lua:295
4. unknown - lua/includes/modules/hook.lua:102
weird error i've been getting
PixelTheCollie ΘΔ 28 Nov @ 10:48am 
So its all fixed now?
noaccessl  [author] 28 Nov @ 7:35am 
Errors after using some tools that create ghost entities should be gone now.
Killcommand 27 Nov @ 8:55am 
my bad i realized after the fact i posted the comment that i should have put it in issues
noaccessl  [author] 27 Nov @ 3:42am 
@Jeydian55, be specific.
noaccessl  [author] 27 Nov @ 3:40am 
For the future, please, error reports go to the Issues discussion. Comments aren't really for this.
noaccessl  [author] 27 Nov @ 3:34am 
You mad? And you didn't have to copypaste that guy's message.
PixelTheCollie ΘΔ 26 Nov @ 8:30pm 
Please fix this, make it better, idk do something. thanks
PixelTheCollie ΘΔ 26 Nov @ 8:30pm 
the new update causes errors
[Performant Render] lua/autorun/performantrender.lua:915: bad argument #1 to 'UTIL_IsPointInCone' (Vector expected, got nil)
1. UTIL_IsPointInCone - [C]:-1
2. RenderView - lua/autorun/performantrender.lua:915
3. fn - lua/entities/volume_cloud.lua:127
4. unknown - lua/ulib/shared/hook.lua:115

[Performant Render] lua/autorun/performantrender.lua:605: Tried to use a NULL entity!
1. IsDormant - [C]:-1
2. UpdateRenderablesData - lua/autorun/performantrender.lua:605
3. fn - lua/autorun/performantrender.lua:705
4. unknown - lua/ulib/shared/hook.lua:115

[Performant Render] lua/autorun/performantrender.lua:915: bad argument #1 to 'UTIL_IsPointInCone' (Vector expected, got nil)
1. UTIL_IsPointInCone - [C]:-1
2. RenderView - lua/autorun/performantrender.lua:915
3. fn - lua/entities/volume_cloud.lua:127
4. unknown - lua/ulib/shared/hook.lua:115

Warning! Detected missing render.PopRenderTarget call!
Jeydian55 26 Nov @ 6:36pm 
todays update has a bunch of lua errors
Killcommand 26 Nov @ 6:18pm 
[Performant Render] lua/autorun/performantrender.lua:915: bad argument #1 to 'UTIL_IsPointInCone' (Vector expected, got nil)
1. UTIL_IsPointInCone - [C]:-1
2. RenderView - lua/autorun/performantrender.lua:915
3. fn - lua/entities/volume_cloud.lua:127
4. unknown - lua/ulib/shared/hook.lua:115

Warning! Detected missing render.PopRenderTarget call!
Killcommand 26 Nov @ 6:18pm 
the new update causes errors
[Performant Render] lua/autorun/performantrender.lua:915: bad argument #1 to 'UTIL_IsPointInCone' (Vector expected, got nil)
1. UTIL_IsPointInCone - [C]:-1
2. RenderView - lua/autorun/performantrender.lua:915
3. fn - lua/entities/volume_cloud.lua:127
4. unknown - lua/ulib/shared/hook.lua:115

[Performant Render] lua/autorun/performantrender.lua:605: Tried to use a NULL entity!
1. IsDormant - [C]:-1
2. UpdateRenderablesData - lua/autorun/performantrender.lua:605
3. fn - lua/autorun/performantrender.lua:705
4. unknown - lua/ulib/shared/hook.lua:115
noaccessl  [author] 26 Nov @ 4:17pm 
Made an update.
PixelTheCollie ΘΔ 13 Nov @ 5:23am 
please fix this and fix it for mp
bebras 10 Nov @ 8:11am 
i wish this was fixed because this really helped me
bebras 10 Nov @ 8:09am 
any mods simillar to this?
Zombie 2 Nov @ 11:06pm 
also dont run this on a server, it causes lag for anyone that isnt the host when loading in a lot of props
Zombie 30 Oct @ 8:45pm 
would you add a feature to hide props past a certain distance
capitancj 28 Sep @ 8:45pm 
Hace invicible al gunship cuando muere......BUG :v
Gracias pero optimizar los render no vale si pasan cosas así
lucia 22 Sep @ 9:52am 
severly broken currently, don't install. props disappear once you step away like 20 feet
Below_Mediocre 14 Sep @ 11:15pm 
Props, entities and NPCs disappear if not extremely close. Broken mod.
survivaler049 8 Sep @ 3:33am 
and True Turrets always turn invisible when they fall (they are still there but are Invisible)
survivaler049 5 Sep @ 4:15am 
@noaccess

I found a bug where when npcs are killed with this mod I can still see a frozen duplication then it disappears it ruins the vibe of cool battles.

please fix it
Dick Biggims 24 Aug @ 11:12pm 
third person animations (looking around unarmed) become stiff when I turn and look towards certain places with this mod on. I tested on the map d2_coast_05 when looking off to the ocean.
noaccessl  [author] 21 Aug @ 12:32pm 
You're able to intuitively infer it from the contents. The first number is the default. The number after "or" is the possible opposite option.
EmilRob 21 Aug @ 8:06am 
What are the defult settings for these variables
Console Variables
r_performant_enable "1 or 0" - Enables/disables the addon.
r_performant_cutbeyondfog "1 or 0" - Should we disable ther render of the entities that are beyond fog?
r_performant_debug "0 or 1" - Enables/disables debug.
?
БАТЮШКА 25 Jul @ 11:53pm 
The turrets dissapear if they fall
pEppEr™ 22 Jul @ 11:04pm 
can confirm it now makes stuff disappear if not close
dih collector 3 Jul @ 2:06am 
make it so stuff only dissapears if its not in your field of view instead of in a distance ♥♥♥♥♥♥
dih collector 3 Jul @ 1:48am 
ragdolls dissapear after getting shot
♬♫~Joe Blaze~♫♬ 3 Jul @ 1:39am 
Characters that die vanish randomly before falling to the floor, I've also seen them literally vanish off the side of the screen while still being in view.
Snλke 30 Jun @ 11:39am 
ok thx
noaccessl  [author] 30 Jun @ 6:39am 
If the server has this installed, yes
Snλke 28 Jun @ 2:14pm 
work*
Snλke 28 Jun @ 2:14pm 
does this working in multiplayer
noaccessl  [author] 17 Jun @ 12:09am 
This should never happen.
NODRVZ2005 16 Jun @ 8:19am 
Executable: E:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
0. GetPos - [C]:-1
1. CalculateRenderablesVisibility - lua/autorun/sh_gmod_performant_render.lua:511
2. v - lua/autorun/sh_gmod_performant_render.lua:634
3. (null) - lua/includes/modules/hook.lua:102

Server
*Not in Lua call OR Lua has panicked*

MenuSystem
*Not in Lua call OR Lua has panicked*
WINDYCASTER 20 May @ 7:13am 
This seems to sorta break camera screens, such as the ones used in the Half-Life 2 campaign (eg. the Breencast). Will there be a fix for that?
NODRVZ2005 19 May @ 11:49am 
I tested with only this addon installed
The Celestial 15 May @ 2:10pm 
The zombies bug is on gmod by default witj keep_corpses
NODRVZ2005 14 May @ 8:43am 
This addon seems to cause Combine Turrets and Barnacles to disappear after death and zombies ragdolls get duplicated.
noaccessl  [author] 14 May @ 1:23am 
net_graphpos set to 2, where 2 — centered
And increased net_graphheight
notif 13 May @ 10:11am 
what positioning did you use
noaccessl  [author] 13 May @ 2:51am 
It's the default net graph; just repositioned
notif 12 May @ 10:21am 
what fps hud mod is that in the screenshots?
ARbuzik 30 Apr @ 4:56am 
есть баг с водой, иногда предметы под водой могут не отображаться
firulais 27 Apr @ 11:51am 
this mod doesnt work, i tried to enable debug mode and nothing. I am playing in the 64x version
noaccessl  [author] 19 Apr @ 6:19am 
Which effects? If I rembember correctly, the addon doesn't process effects, but mostly only props, NPCs, physically valid entities.
PARADIGM 18 Apr @ 9:07pm 
@noaccess
Do effects get rendered out of bounds?
(It's hard to tell for me, because my PC is pretty good, sorry.)