FortressCraft Evolved

FortressCraft Evolved

ESMS - Extraction Storage Management System
Visualizzazione di 11-20 elementi su 130
< 1  2  3  4 ... 13 >
Aggiornamento: 1 feb 2019, 5:44

Fix mass storage limit change interval on up/down click being double (base step of 50 instead of 25).

Aggiornamento: 15 gen 2019, 20:49

Fix scenarios where vein analysis fails to detected other ore extractors on the same vein and overcounts the ore total.

Aggiornamento: 7 gen 2019, 17:19

- Fix Unity visuals of Extractor Units and Mass Storage Limiter Unit to not downgrade to the yellowish hopper appearance.
- Add missing holobase objects for Extractor Units. Appears white when ore capacity is full, otherwise green (same as storage hopper).
- Add missing holobase objects for Mass Storage Limiter Unit. Appears green when pass through is allowed and yellow when blocked.
- Add option to hide name/location and allocation labels on Mass Storage Display Unit.
- Fix current page option not becoming visible on Mass Storage Display Uni when the rotation mode is set to Off.

Aggiornamento: 1 gen 2019, 13:38

- Attempt to fix sending of display unit Scale setting float point value between clients and servers with different globlization settings.
- Fix display units allowing interaction by clients without permissions.

Aggiornamento: 30 dic 2018, 15:27

Fix Xml folder casing that prevents XML from being loaded on Linux.

Aggiornamento: 21 dic 2018, 4:45

Fix for scenario where Trencher ore count doesn't immediately clear to zero when all ore is depleted.

Aggiornamento: 19 dic 2018, 20:29

- Fix for Extractor Unit displayed cutter head counts not updating correctly on network clients.
- Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Aggiornamento: 19 dic 2018, 17:42

- Fix for Extractor Unit displayed cutter head counts not updating correctly on network clients.
- Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Aggiornamento: 13 dic 2018, 5:42

Active ESMS waypoints now show vein volume and total on the projected waypoint text.

Aggiornamento: 8 dic 2018, 16:13

Fix to allow for vein analysis on Trenchers to work during depletion cycle for analysis to work on All Ore mutator worlds.