Unturned
[1.9]HAVVK Aerospace Complex_[Delta Force: Operation Black Hawk]
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更新:11月7日 @ 14時38分
更新者:hyj

The data packet has been unlocked, allowing for secondary upload.

更新:11月7日 @ 13時56分
更新者:hyj

Prohibit glass and books on the ground
Increase refresh points on the ground
Add two planning boxes
Adding depth to some walls and floors is cheap to avoid flickering
Newly added debris evacuation point next to the central control room

更新:10月19日 @ 17時41分
更新者:hyj

Add depth offset to texture of a few closely attached objects to avoid flickering

更新:10月19日 @ 15時31分
更新者:hyj

更新:10月19日 @ 14時33分
更新者:hyj

Items no longer use skin mesh renderer to improve performance
Disable real-time monitoring of container skin mesh renderer to improve performance

Apply depth offset to the texture of the object to avoid flickering

更新:10月1日 @ 16時21分
更新者:hyj

Fine tune the position of containers in a few locations to prevent them from not opening.

更新:9月30日 @ 16時35分
更新者:hyj

A few small objects increase LOD3

更新:9月30日 @ 0時00分
更新者:hyj

Disabling small objects on the field has been optimized for frame rate, such as leaves, gravel, garbage, and newspapers on the ground will not appear on the field

更新:9月29日 @ 0時58分
更新者:hyj

Increase the level of detail model to 3 (LOD3) for outdoor objects and a few indoor objects, with lower details for models that are more visible, such as walls, houses, and boxes stacked outdoors

更新:9月19日 @ 9時10分
更新者:hyj

Add notes at the entrance of the safe zone warehouse and at the beginning of the beginner's tutorial (to guide beginners)