Don't Starve Together

Don't Starve Together

1,712 ratings
Automatic Health Adjust
8
3
22
5
9
4
4
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
396.767 KB
15 Sep, 2016 @ 3:49pm
4 Nov @ 9:17am
62 Change Notes ( view )

Subscribe to download
Automatic Health Adjust

Description
This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves.

Default is DS values for 1 player, and DST values for 6 players.
(for 2,3,4,5 players , health will be between those values of course)
And in case for some reason you have more than 6 players, it will be higher than DST values!

Has setting to set min/max value for the number of players the mod should calculate with:
So if you are playing with 4+ players, but want max health values for 3, then you can set max to 3.
Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4.
Or set it both to 6 if you always want to play with values for 6 players.
By default it is disabled.

Cave and Overworld are separated.
So if one player is in cave and one in Overworld, both worlds will have health values for 1 player.

More Customization:
in the customsettings.lua you can define your own health function!

Special case for crabking(-claws):
If a player joins/leaves during a fight against crab king, his health wont change. If you want to update his health according to new number of players, you have to leave and activate him again.

Also take a look at other mods I made, see my workshop ;)


You can change the values to anything you like, but by default they are: (1 and 6 players values)
{AncGuardian={2500, 10000}, Ancient_Sentrypede={600, 1200}, Antlion={3000, 6000}, Bearger={3000, 6000}, Bearger_Armored={4000, 8000}, Beefalo={500, 1000}, Beeguard={100, 180},
Beequeen={3000, 22500}, Brightshade={500, 1000}, Brightshade_Vine={100, 200}, Buzzard={125, 250}, Celestial_Champion1={2000, 10000}, Celestial_Champion2={2600, 13000}, Celestial_Champion3={2800, 14000},
Celestial_Revenant={2000,8000}, Celestial_Scion={3500,16000}, Clockworks={300, 900}, Crabking={3000, 12000}, Crabking_Claw={100, 500}, Deer={350, 700}, DeerGem={750, 1500}, Deerclops={2000, 4000}, Deerclops_Crystal={3000,6000}, Dragonfly={3500, 27500},
Eye_of_Terror={2000,5000}, Eye_of_Terror_Mini={150,200}, Eye_of_Terror_Twin1={4000,10000}, Eye_of_Terror_Twin2={4000,10000}, Ewecus={400, 800}, Fused_Shadeling={625, 1250}, Frostjaw={4000, 8000}, Gnarwail={500, 1000}, Grassgator={500, 1000}, Icker={300, 600}, InkBlight_Jitters={500, 1000}, InkBlight_Rasp={600, 1200}, InkBlight_Rictus={400, 800}, InkBlight_Shriek={400, 800}, Klaus1={2000, 10000}, Klaus2={5440, 27440}, Koalefant={500, 1000},
Krampus={200, 300}, Lavae={250, 500}, Lord_Fruit_Flies={900, 1500}, Lurking_Nightmare={400, 850}, Malbatross={1500, 5000}, Marotter={175, 350}, Merm={250, 500}, Moose={3000, 6000}, Mosling={350, 525}, Mush_Gnome={300, 600}, Nightmare_Werepig={2000,10000}, Ornery_Chest={400,950},
Pig_Guard={300, 600}, Poisonedtree={12, 18}, Powder_Monkey={100, 200}, Prime_Mate={200, 350}, Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, RLobster={1500, 3000}, Rockjaw={500, 1000}, Saladmander={450, 900}, Sea_Weed={250, 500}, Shadow_Bishop1={250, 800},
Shadow_Bishop2={800, 2500}, Shadow_Bishop3={2500, 7500}, Shadow_Knight1={300, 900}, Shadow_Knight2={900, 2700}, Shadow_Knight3={2700, 8100}, Shadow_Rook1={350, 1000},
Shadow_Rook2={1000, 4000}, Shadow_Rook3={4000, 10000}, Shootius={1500, 3000}, Skeleton_A={6000, 16000}, Skeleton={2000, 4000}, Slurtle={600, 1200},
Spider_dropper={200, 400}, Spider_healer={200, 400}, Spider_hider={150, 225}, Spider_spitter={175, 350}, Spider_warrior={200, 400}, Spiderqueen={1250, 2500}, Tallbird={400, 800}, Teenbird={300, 600}, Tentacle_pillar={500, 750}, Terramite={140, 280},
Toadstool={7500, 52500}, ToadstoolMisery={11111, 99999}, Treeguard={2000, 3000}, Voaltgoat={350, 700}, Walrus={150, 300}, ['W.A.R.B.O.T.']={4500, 22500}, Warg={600, 1800}, Warg_Possessed={1500, 3000}, Werepig={350, 525}, Worm={450, 900}, Great_Depths_Worm={1500, 5000},}


FAQ:
1)Does this mod also changes other mob behaviours, like rage or so?
-> No, it only changes health, nothing more. Most special skills of mobs depend on a percentage of health, so they will still work fine.
If you still want a mod that adjusts all special skills of all mobs, depending on the number of players, then please write such a mod and we could make it dependend on my mod, so yours changes skills and my changes health.
I won't write such a mod myself, because it is ALOT of work and I don't know all the sepcial skills good enough for this.
2) Attention: When disabling this mod on existing world, the max health won't change back to normal on first loading! Close the world and load it a second time without the mod should fix the max health, but the current health might be stuck at former max health. I don't know a solution for this, because there is no way to "fix" this, with an disabled mod and as far as I know there is no "unloading mod code" to solve this.


If I one day do not update this mod anymore (eg. within 2 months and do not reply to any comments), I allow everyone to take my code and upload a updated version. Of course with credits by emtnioning me and linking to the original.
This is true for all my mods!
Popular Discussions View All (1)
1
27 Sep, 2021 @ 12:42pm
Setting max health of few mobs.
Kiri
673 Comments
Serp  [author] 1 Dec @ 6:28am 
@yoo : it might be one of the "Skeleton", sorry for sometimes bad wording =/
@vNemesis: Crabking has no life-adjustment, but health should still scale on playercount on the moment he was summoned
vNemesis 28 Nov @ 8:36pm 
It doesn't appear to be working on crabking. Anyone else had this issue?
pizzabreath 20 Nov @ 4:34pm 
Love this mod, works great. So happy to be able to play single player better.
yoo 19 Nov @ 7:30pm 
I can't find Fuelweaver in Settings T.T
The mod doesn't seems to work no matter the configuration?
Serp  [author] 4 Nov @ 9:18am 
- added all merm variants (automatically adjusted same ratio like merm setting)
- added mutated buzzard (automatically adjusted same ratio like buzzard setting)

Restructured the code a bit, got no error in my tests, but in theory there may be new errors.
Адская Пуля 3 Nov @ 2:53am 
@imelman
In the game files, his hp is signed as 150 x 2 -- harder for multiplayer. So I think he needs to do 150 hp.
imelman 29 Oct @ 5:16pm 
https://dontstarve.wiki.gg/wiki/Crystal-Crested_Buzzard - has same health as base buzzard, so it should have the same settings as regular one does(which is 125).

https://dontstarve.wiki.gg/wiki/Mutated_Merm - similar to previous point, 270 for singleplayer. No longer Wurt only.

https://dontstarve.wiki.gg/wiki/Shadow_Merm - While not yet spawnable outside of Wurt, the inclusion of lunar merms as regular enemies through buzzards ressurecting them, means they will be likely added as well so having settings in advance would be nice. So same health as normal merms.
Serp  [author] 29 Oct @ 11:36am 
@imelman: I dont play the game currently. So please write me a list of the mobs and the suggested 1 Player Health. At best either the exact ingame name of the mob or the "prefab" (name in the files) of the mob.
imelman 28 Oct @ 12:32pm 
The new crystal crested buzzard has unchanged health, will it be added later? In addition, it can ressurect dead creatures into their lunar versions like merms into mutated merms with more than double health, meaning they are no longer Wurt only creature, which also means shadow merms will have to be adjusted for future additions as well.