Garry's Mod

Garry's Mod

749 ratings
Hands SWEP (Extended)
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Content Type: Addon
Addon Type: Server content
File Size
Posted
Updated
4.688 MB
8 Nov @ 8:58pm
17 Nov @ 2:39pm
16 Change Notes ( view )

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Hands SWEP (Extended)

In 1 collection by mtbNTB
beatrun from temu
28 items
Description
Based from Far Cry 5 Hands SWEP, now extended with slightly more features.

Key features:
  • Some reanimations
  • Visible hands when looking down (turned off by default, it's best used with first-person body)
  • Inspect your hand (R key)
  • Directional Running animations
  • Jumping variations
  • Quick Slide support
  • Trepang2 Slide support
  • Rolling support


120 Comments
Corporal Payment 9 Dec @ 2:05pm 
The rock paper scissors reminds me of the inspect from MW2CR while the fist equip gives me BO6 vibes.
Almasy 8 Dec @ 9:58pm 
Love the mod. Been using it for a while and just thought I'd throw out my only want in the future. I always wished the prone mod had hand/arm animations, and this seems like the perfect mod to have as a compatibility option!
vizore 5 Dec @ 6:00pm 
There seems to be a conflict with the wallrun + mantle mod where if you do either of the actions while hands are equipped, the hands no longer appear after.
galunga 1 Dec @ 4:08am 
I noticed that if you charge a punch during a quick slide and let go of the punch before the slide ends, the charging animation continues to play until you either jump or do another punch
EchoesRealmArrow 27 Nov @ 3:03pm 
I gotta be missing something. How did you do the actions with da hands?
Galunga Gaming 25 Nov @ 11:11am 
when spamming click to hit stuff, the hands start bugging like if you were feinting.
TERENCEATBORDEN 22 Nov @ 4:48pm 
oh, my bad
mtbNTB  [author] 22 Nov @ 4:37am 
only reason why it's experimental (and probably always will be) is because i can't figure out how to make the hands not override player first person body, when you use larger/wider playermodel, so it just looks weird overall.
TERENCEATBORDEN 22 Nov @ 4:07am 
i'd love some updates that take the looking down and seeing your hands out of the experimental phase
Ricebite 21 Nov @ 9:10pm 
can we change the viewmodel fov for it?