Team Fortress 2

Team Fortress 2

1,021 ratings
Demo 2Fort (ctf_demofort)
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Game Mode: Capture the Flag
File Size
Posted
Updated
37.182 MB
7 Sep @ 7:56pm
27 Oct @ 9:28am
3 Change Notes ( view )

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Demo 2Fort (ctf_demofort)

Description
Trailer 2fort but Real

Created off of the recently released "ctf_2fort_demo" map that was used for the game's trailers, this version of 2fort is a hybrid that aims to finish the trailer version of the map while at the same time retaining enough of the final version to be playable.

From cattails in the water to elevators to remade signs and old computers, Demofort has everything for your indev-nostalgic needs, including a custom built bot nav mesh!

So what are you waiting for, dummy? Download Demofort today!

(Mostly) Complete list of differences and their sources (as applicable)
* tf_cattails detail texture from the file sources, as called for by blendgroundtograss002
* storage room 1st spawn on Red and Blu sides
* barn 2nd spawn on Red side
* spytech 2nd spawn on Blue side
* barn elevators, now with proper textures!
* blu courtyard? Nah, blu warehouse
* inverted computerwall005 series, as seen in trailer 1
* cream and pastel blu side tile floor, as seen in trailer 1
* saturated red side tile floor, as seen in both trailers
* bold B white blu logo as seen in trailer 2
* fancy B basement blu logo based on the old red one
* TFC Blu basement logo to go alongside the Red one
* alternate colored spytech rails on Blu side based on the spy scene in trailer 1
* new team colored lockers in both basement resupplies
* remade world map texture based on the trailers
* fixed the old sack model's texture being missing
* remade old plaintext red and blu signs
* restored old white computer textures
* the beloved green exit sign
* recreated the old resupply locker
* Blu basement is now... Bluer (based on trailer 1)
* Old computer room rafters
* Old sewers, now with fancy team-colored sewer grates
* Old brush bridge, now with enough brushes to max out the brushsides in hammer
* glasswindow002c is now foggier
* reimplemented old brush plaintext signage around the map

Update 2:
- Fixed bot navigation being broken in Red Spawn
- Attempted to fix bot navigation for the sewers, but bots still struggle to escape the water
- Mild texture placement tweaks
- Mild vvis optimizations
- disabled some out of bounds props' collisions

Update 3:
- Bots can now escape the water
- Added invisible clipping to the underground rockwall models
- Updated the skybox texture to smooth out the colors
- Replaced the grass with the original 2006 texture
- Replaced lilypads with the older texture
- Replaced some brushwork with props
- Replaced gravel car with a grain car prop by KrazyZark
- Increased amphibian activity
Popular Discussions View All (2)
2
29 Oct @ 9:14pm
Have some of these ideas been done before?
GHRATE
0
12 Oct @ 6:00pm
Any Servers Running This?
Bachery42
66 Comments
чревоугодие 7 Dec @ 6:51am 
супер
meGa_VажNыЙ_игROK 5 Dec @ 3:59am 
супер
круто !
:steamhappy:
Cus Cus 1 Dec @ 10:17pm 
I thought this was a map about 2fort, but the map was builder by demomans
Pyromaniax 30 Nov @ 9:38pm 
the grass was the culprit all along
JKAK0993 29 Nov @ 12:45am 
man this mod got to be damn good
ItsVert0x HypeRP 27 Nov @ 4:47am 
good
vF 25 Nov @ 6:54am 
wp dude
Lizzard Wizzard 22 Nov @ 5:01pm 
infinite meme potential
garf 20 Nov @ 1:27pm 
I thought it meant demoman :(