Call of Duty: Black Ops III

Call of Duty: Black Ops III

900 ratings
Return to Verruckt
28
9
3
4
2
6
3
3
3
5
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.293 GB
31 Aug @ 6:52pm
21 Oct @ 4:27pm
14 Change Notes ( view )

Subscribe to download
Return to Verruckt

In 1 collection by Lamy619
Return to Classic Zombies
2 items
Description
This is a small remaster of Verruckt trying to emulate the feeling of classic zombies like WaW and Bo1. The courtyard and some outside parts are now playable.

This map is still a Work in Progress and has some bugs I need to fix, but I'd like feedback as I still work on it.

I fixed the lag issue, I ran the game smooth at 60 fps on my Steam Deck with only small frame drops of about 3 frames when in the courtyard every once in a while.

- Features -

1. WaW Weapons and my own custom Bouncing Betties and the flamethrower
2. Bo1 Weapons including the Winter's Howl
3. Dive to Prone ( This replaces sliding and to dive you hold the stance change button while sprinting. )
4. WaW Verruckt Sprinters return ( There is a 15% chance one spawns after round 8. All zombies are guaranteed to be a normal sprinter starting round 7, so if you use a mod to start at high rounds there will be no walkers.)
5. Pack-a-Punch ( After power turns on, every other round the machine will rise from the fountain in the back of the map. You will here bells ringing on rounds where pack returns. )
6. Perk Limit is 5
7. Max ammo's auto reload.
8. Upgraded Juggernog, Mule Kick, and Deadshot
9. Each character has a unique weapon.

- Perks -
1. Quick Revive
2. Juggernog 2.0 - Faster health regen and allow for one extra hit of damage.
3. Speed Cola
4. Double Tap
5. Stamin-Up
6. Mule Kick 2.0 - Will remember what weapon is in your Mule Kick slot and return in on re-purchase
7. PhD Flopper - Immune to explosive damage, increase explosive damage, dive to prone from a height will cause an explosion.
8. Deadshot 2.0 - Decrease ADS spread, increase headshot and ADS headshot damage.

- Challenge -
On dog rounds there is a new challenge. If no one takes damage and no one misses a shot, then a free perk power up will drop. ( Traps work BTW ).

- Easter Eggs -
I made a discussion if you want to know what they are.

- Donate to help me out -
https://buymeacoffee.com/lamy619
Popular Discussions View All (10)
48
2 Dec @ 7:14pm
PINNED: - Bug list -
Lamy619
27
6 Nov @ 10:10pm
Ideas for map!
Fecal Fantom
17
10 Dec @ 7:35pm
High Rounds!
potatoe mushy
409 Comments
goonlip 11 Dec @ 9:37pm 
p[oop
Messa Bombad General 11 Dec @ 1:14pm 
Amazing map. Nothing impacted gameplaly but multiple visual glitches. Leaderboards not showing when click select/back on controller, mustang and sally rockets shoot but no animation, power ups drop without glowing sheen, traps work but no visual lightning makes it hard to know when it stops, etc. Scripting imperfections at pillars in courtyard sometimes zombies make weird jerks last minute. Also they get stuck occasionally when one spawns from ground and one walks into the other. Also had an entire horde get stuck in the kitchen when I was camping on balcony between power and speed cola. they couldn't turn corner similar to zombies in light house on bo1 when too many try to go through door at once. Dogs sometimes float up when turning on courtyard. Weapon flashed "low ammo" everytime I switched weapons even when full.

I always wanted to get out of the map on nacht and verrukt. 10/10 will play again.
Lamy619  [author] 10 Dec @ 6:28pm 
the drum mag is in the box
Pwnage Peanut 10 Dec @ 6:25pm 
It's would have
𓆩♡𓆪 10 Dec @ 5:36pm 
To me this map would of been perfect but the PPSH without the Drum mag is absolutely a criminal decision.
Stockieslad 9 Dec @ 7:53pm 
Great map. However, weapons feel a bit too strong & I think bouncing betties should hurt you so that PhD Flopper is more relevant.
Hellotherelittlelight 7 Dec @ 11:33pm 
fun map
The Hound 7 Dec @ 10:35pm 
Add proper scaling of the zombie difficulty it just feels like God mode even without pack a punch
nextgenkilla | F33dBack 7 Dec @ 11:01am 
brilliant map and really nice how you extended Verruckt in a way that felt natural, I do have a few bits of feedback;

- the guns feel a tad too strong, maybe abit of a tweak to make them abit more balanced but not too weak

- The minigun animation is too long and can get you killed. though I do like the minigun used for it
not0056 5 Dec @ 10:13pm 
Goat