Library Of Ruina

Library Of Ruina

263 ratings
[EN/CN] Roguelike Mod REBORN
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File Size
Posted
Updated
89.094 MB
19 Jun @ 8:50am
16 Jul @ 8:39am
33 Change Notes ( view )

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[EN/CN] Roguelike Mod REBORN

Description
What is "Roguelike Mod REBORN"?

Roguelike Mod REBORN (RMR for short) is a mod that overhauls Library of Ruina to play as a roguelike, inspired by games like StS (Slay the Spire), Alina of the Arena, Risk of Rain & more. It adds a handful of new features, items, pages, enemies, EGO, abno cards & more.

*Its also a remake of the original Roguelike Mod, made by ABCDCODE

Compatibility
FOR MODDERS: Roguelike Reborn has extensive support for extension and satellite modding- you can make entirely separate campaigns with Roguelike systems, or simply add new items, events or encounters as you wish. There is extensive documentation of the mod in our Discord, if you are interested.
FOR PLAYERS: Since RMR changes not only Ruina's gameplay but its inner workings drastically, most regular mods will likely make no difference.

Known incompatibilities, issues and recommendations will be listed below:
  • Heukhyeon's Sayo to Everyone: CRITICAL - Completely destroys the passive attribution system within Roguelike.
(Mods listed as CRITICAL will prevent you from playing Roguelike entirely. Please disable them before starting a run.)

Our Roadmap


Item Revision

We weren't happy with Old Roguelike's (ORL) item system and their effects because they were filled with incorrect descriptions, localization errors and bugs. RMR's Item Revision update aims to fix and improve items (and upgrades), giving them a unique use and clear functionality.

Abno Rework

While ORL's abno selection allowed for customization early and less RNG-dependency it also let balance-breaking combos (with abnos that were never supposed to be used with each other) be crafted and used, trivializing some events and bosses on later chapters. We plan to rework the method to obtain them, allowing the player to receive new abno pages (fitting for their chapters) along the run.

Card Upgrade Rework

Card upgrades varied from higher rolls to new effects, but were mostly the former, leaving upgrades only effective on a small selection of cards. RMR plans to give every card meaningful upgrades (making most count) and different 'upgrade paths' in the future.

Progression Rework

ORL's progression system is less sofisticated for today's standards (mainly janky). Not only do we plan to add a better save/load feature, but also enhance rewards and the general experience - adding a new unique map for every run.

Impurity Chapter

A final chapter as a way to end the mod and offer late game bosses. Impuritas will serve as a test to the player's skill and decisions along their run, possibly giving vanilla bosses new mechanics and RMR-exclusive bosses their own to fit with the overall gameplay.

Credits

Contributor
Contribution
Head developer of the original Roguelike mod
Project coordinator and head developer of Roguelike Reborn
Alany
For initially commissioning the mod
Writer and developer; mainly helping in localization and event encounters
Head playtester and quality assurance
Developer and quality assurance; mainly helping with balancing/reworks
Designer and quality assurance; mainly helping with balancing, reworks and overall documentation
Designer, combat page/event thumbnail/battle sprite artist
Chinese translator and localizer
Icon and sprite artist (@The_UnitDown on Twitter[x.com])
Icon artist
Developer; mainly helping by coding new items
Writer; mainly helped by writing item catalogue entries
Icon artist (@T_Blanket on Twitter[x.com])
Support; for developing several* utilities/patches, as well as helping with decompiling the original DLL into a source project
Support; for initially re-writing most of the old item descriptions and catching several logic failures

*1FrameworkLoader, BattleCardEnhancedView, ErrorLogCleaner, LorIdExtensions, NoInstanceDeselect, PlayPointUIPlus, UnitRenderUtils, EnumExtender, KeywordUtil and Front Skin Patch
Special Thanks
  • StartUp for being helpful and bongpilled.
  • tonrep (Youtube) for playing the mod in Absolute Pride Resonance when the mod released.


[discord.gg]

Current Version

0.115 - Public Beta 1.15
Popular Discussions View All (6)
6
16 Nov @ 12:46am
PINNED: FAQ - "HOW DO I PLAY THE MOD????"
CalmMagma
0
16 Nov @ 1:08am
FIXING A BUG THAT PERMANENTLY BREAKS THE MOD FROM PLAYING IT
★<¦DenialTornado¦>★
0
4 Nov @ 5:58am
]My opinion on the mod and its "Balance"
★<¦DenialTornado¦>★
139 Comments
breddd.kakoi 3 Dec @ 7:37am 
Gonna wait~ Take your time~
Kyuraa 19 Nov @ 3:01am 
hoping there is appearance projection selection:steamhappy:
Atelier 18 Nov @ 7:16am 
mod has been discontinued for the forseeable future btw
Crow mauler 3 Nov @ 9:40am 
Is there a way to get ego pages or anything in this mod?
Zio 2 Nov @ 1:32pm 
upgraded 1 skill 8 times until i 1 tapped distorted yan and won, 10/10 dont patch this out
vvo 31 Oct @ 9:39pm 
character customization please
TacoIsRocket27 31 Oct @ 5:48am 
I hope at some point you allow for customization of characters.
sycamore 21 Oct @ 6:30am 
is there a way to get the custom passives to the normal game:steamhappy:
cool mod
Meem Crates 14 Oct @ 12:06am 
It's very unfortunate how fighting and winning against the thumb in Urban Nightmare didn't reward me with SotC rewards when that was my intended decision. Really would of been nice to be rewarded in that unfavorable match-up that isn't a keypage in Urban Nightmare. Been having alot of fun with the mod, but personally there's a few tweaks and adjustments would be nice.
最强近战SCV 4 Oct @ 9:50am 
有bug,当拥有两张高于+1的同等级的可以无限升级的卡(那张丧家犬的单骰2费书页),再对其进行升级时会导致其中一张损失所有升级,变成一张+1和一张原本等级的卡