Left 4 Dead 2

Left 4 Dead 2

318 ratings
Infected can disarm survivors
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
File Size
Posted
6.747 KB
30 Dec, 2024 @ 6:18pm
1 Change Note ( view )

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Infected can disarm survivors

Description
This cusomisable mod lets the infected knock a survivors weapon to the ground if they hit them.

The CFG file in "ems\infected_disarm\disarm.txt" lets you edit 3 variables. You can change how likely an infected is to disarm a survivor when the survivor has high health, low health, and how much health is needed to be considered 'low health'. Using this, you can make injured survivors more likely to drop their weapons.
48 Comments
Late4worK 25 Nov @ 9:45pm 
we need a version for special infected, the one thats included in nightmare mods is tied to the add-on that makes you start with a tonfa (official campaigns) or nothing at all (custom campaigns) which can often have the bots running around unarmed with a med kit in their hands doing nothing
Hiro 21 Oct @ 9:08pm 
guns are already heavy, you really think you're gonna hold onto the gun while someone punches you
Geebanger0  [author] 21 Sep @ 10:35pm 
i love you
pelo e brisket 21 Sep @ 10:31pm 
unfair mod, i love it :spiffo::spiffo:
jt 26 Aug @ 9:33pm 
hello bro, does this mod make regular zombies disarm you? I like it! It gives that realistic touch when fighting them up close with weapons.
number 1 puppygirl owner 3 Aug @ 11:38am 
You should add a setting to allow only special infected or common infected to disarm you, Its cool to have a tank disarm me whereas its annoying to lose my gun in the middle of a horde with nothing but a pistol to kill them
Geebanger0  [author] 10 Jul @ 3:41am 
Ellis doesn't get stumbled there, he just runs away
withextradip 10 Jul @ 12:12am 
You should make the survivors stumble when they drop a weapon, similar to the video
rgawsome231 9 Jul @ 6:21pm 
@Geebanger0

Many thanks for the explanation, I hope you have a fantastic night and good fortune on future projects!
Geebanger0  [author] 9 Jul @ 12:02am 
If you get an error, it means that at some point during this the script failed. So long as it still otherwise works though, it's fine. Almost every script I make produces errors in console constantly. I don't know how/can't be bothered to make them in such a way that they don't produce the errors. The scripts still work perfectly fine otherwise, and most people don't check the console at all so they won't even know.

So yeah, unless the script doesn't work, you don't have to worry about the errors.