Garry's Mod

Garry's Mod

1,329 ratings
MMod Particles - Explosion & Fire
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Movie, Scenic, Realism
File Size
Posted
Updated
46.654 MB
1 Dec, 2023 @ 11:23am
20 Jan @ 8:41am
16 Change Notes ( view )

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MMod Particles - Explosion & Fire

Description
I am not the original author who ported these particles and wrote the code to display them. I simply had a backup copy of the latest version of the addon on my hard drive. With the permission of the original author, I have re-uploaded the addon with minor changes

Updates:
• The problem of two types of explosions overlapping each other has been partially fixed
• The position vector of explosions has been changed, so that particles no longer fall underground
• Added dynamic light around the burning object

Commands:
cl_flickering_fire 0 / 1 (default 1) - turn on / off light flickering

FAQ:
Q: What does this addon add?
A: Based on the name of the addon itself, it replaces the standard particles of explosions and fire with particles from the fan addon for Half-Life 2: MMod

Q: For reasons I don’t understand, the addon doesn’t work, why?
A: Most likely you use any other addon, which replaces standard particles with others such as MysterAC Particles and others. Unsubscribe before installing MMod Particles. If this does not help solve the problem, I strongly recommend disabling steamcloud and removing gmod from the root folder where the game was installed to remove the remaining cache and then reinstall the game

Q: Is MMod Particles compatible with vFire ?
A: Yes, the addon is fully compatible with vFire, but! Fire particles from MMod Particles will be replaced by vFire particles. Where there is a built-in fire on the map, as in my screenshots, there will be fire particles from MMod Particles

Q: How did you manage to port the campaign from Cinematic Mod ?
A: The "Cinematic Mod" port that you see in the screenshots above (which is far from ideal and requires improvements) is the work of one of my friend who forwarded it to me. "Cinematic Mod" assets weigh a lot (the one I have weighs 34 gigabytes). For this reason, it is still not in the workshop

Q: Do you use Reshade [reshade.me]?
A: No, I do not use Reshade and very negatively relate to this utility. All presented visual on screenshots uses standard post-processing and several pairs of addons
Popular Discussions View All (1)
10
16 Nov @ 1:24pm
Addons used in screenshots
Spacey
218 Comments
TASbot 10 Dec @ 9:29pm 
This causes Level Transition position errors
Сomrade Vilenor 25 Nov @ 12:39pm 
A strange effect is observed over burning objects - it looks like a huge translucent checkerboard grid.
Dehumanizer 21 Nov @ 4:02pm 
Can you fix conflict with mw base? When mw base is installed and something explodes there's white squares appears after explosion
SenjuWoo 13 Nov @ 2:11pm 
This makes some maps EXTREMELY laggy
doesnt work and also isnt showing up on the addon/items i subscribed to
黑山力量 2 Nov @ 5:43am 
哦,天呐,這是我目前在起源引擎中見過最好看的火焰效果了。:dodcp:
big FALSE. 26 Aug @ 9:01pm 
molk 28 jun 2:44pm
Turew 23 Aug @ 1:57am 
By this addon, the map rp_Nycity so laggy!
♬♫~Joe Blaze~♫♬ 16 Aug @ 6:01am 
Odd, Fires and explosions aren't replaced anymore on my end.
Talon 24 Jul @ 12:38pm 
Sadly had to get rid of this addon. It caused explosions effects that are spawned into a map, like for scenes and the like, to not render at all.