Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
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13 Feb, 2013 @ 10:35am
13 Aug, 2015 @ 3:43pm
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Really Advanced Setup

Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (34)
7
20 Feb, 2024 @ 1:42am
Mod not appearing in mod menu
that's a lot of carcasses
4
13 Jul, 2019 @ 8:35pm
Does this mod work in Linux?
phil_prod_part
4
11 Jan, 2019 @ 4:18pm
Bug with mod
Shypigeon
2,542 Comments
Hebrux 5 Dec @ 10:40pm 
no problem, thank you
General Tso  [author] 5 Dec @ 10:14pm 
Sorry I'm not currently making mods. I no longer have the tools installed. No plans for the future one way or the other.
Hebrux 5 Dec @ 4:52pm 
Thank you, is there any chance of making a mod that just allows hybrid turns?
General Tso  [author] 4 Dec @ 9:25pm 
Sorry, this is the only version.
Hebrux 4 Dec @ 7:06pm 
Is there one that's sapiens compatible?
General Tso  [author] 24 Nov @ 7:39pm 
I used this mod several times in the last week, including last night. It's working as usual for me. Maybe you have another problem?

You could try verifying the game files in Steam and clearing the Civ 5 cache. Instructions for both are in my most recent previous post below.
Christian6851 24 Nov @ 3:20pm 
The Mod seems to be broken? It isnt working anymore
General Tso  [author] 23 Oct @ 10:56pm 
I can't think of anything in this mod that would cause that problem. If you are using multiple mods maybe this mod is conflicting with another mod?

You could try clearing the Civ5 cache.

Make sure you exit Civ 5.
Find the Civ 5 cache folder. Its location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use. I recommend you just use this mod by itself for the first test after clearing the cache. Then add other mods later.

If that doesn't work. You could try verifying the game files in Steam. Right click on Civ icon in Steam then properties/Installed Files/Verify integrity of game files.
When I change the name of a CIV it makes it so that, when the game starts, that CIV cannot get science nor gold.
General Tso  [author] 6 Oct @ 2:17pm 
If the stuff in the previous post doesn't work. You could try deleting this mod's saved data -> "Documents\My Games\Sid Meier's Civilization 5\ModUserData\GTAS_AdvancedSetupMod-15.db". Delete the file while the game is not running. Then the next time you play the game with this mod it will set everything back to their default values.