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Disabling collision is interesting. Might be an addon that’s messing with selecting ragdolls. Would you be able to send an unlisted Youtube video (or whatever method of video sharing) showing how that looks? E.g. do you see any bones when hovering over prop, etc.? Sending it here is okay
If you can’t figure out how to send me a video, then run this command:
lua_run local ent = RAGDOLLMOVER[Entity(1)].Entity print(ent and ent:GetModel() or "no entity selected")
The above command also helps me figure out the selection bug, but the collision disabling is a good lead
I appreciate the double communication here and in Stop Motion Helper’s workshop comments, but keep its issues there
Did you see the comment below to help troubleshoot that? Open the console (figure out how to do that), and run the command, and tell me if you get a model or “no entity selected” message
Might be better to show how this is done and put this in a discussion post, rather than burying it in the comment section. Stay tuned for that
Constrained entities / lock bone settings don't get saved with the HL2 save system. You have to use the GMod save system. Maybe that might fix an issue with the missing fingers..? I'm also interested in knowing how you ended up using HL2 saves over GMod saves
But I was wondering if the way saving game process does relate to these issue (I use the HL2 one)