12
Products
reviewed
244
Products
in account

Recent reviews by ARCH Yōkai

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Showing 1-10 of 12 entries
1 person found this review helpful
63.4 hrs on record (61.8 hrs at review time)
Honestly hands down one of the best remasters ive gotten to play day 1. The game has its issues and bugs believe me if you go into it with the mindset that the game is 100% polished your gonna have a bad time but if you go into the game with an open mind to know its gonna have issues since its running on Unreal Engine 5 and that there is gonna be crashes every once in a while then you can enjoy this game.

Took me around 45 hours to 100% this game meaning i got all the achievements and played through all the story lines that there are possible. if you sit back and enjoy the game without wanting to go for achievements then you can waste hundreds of hours just walking around exploring and finding new ways to avoid your adoring fan from the arena district.

Overall the game is actually really good and has its issues but I think the price for the game is perfect its not $70 new game its $50 for a remaster and thats just perfect in my book.
Posted 29 April, 2025.
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1 person found this review helpful
46.7 hrs on record (43.4 hrs at review time)
honest to god review here... played it with a friend was scared when we first started around day 8 we realized its not that bad day 15 we had a huge base and a lot of supplies, day 35 we went to get the rest of the things we needed day 43 we had the final boss beaten
Posted 11 August, 2022.
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No one has rated this review as helpful yet
5.3 hrs on record (3.6 hrs at review time)
Early Access Review
makes you realize how bad you are at FPS games... Sadge
Posted 11 June, 2022.
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A developer has responded on 13 Jun, 2022 @ 7:59am (view response)
4 people found this review helpful
288.2 hrs on record
After 300 Hours ill write my full review...

Its been 300 hours :)

I didn’t expect Cyberpunk 2077 to hit me the way it did.

Yeah, I came in for the guns, the chrome, the neon lights. I thought I was signing up for some futuristic power fantasy where I could hack cameras and blow up heads with a snap of my fingers. And sure, the game delivers on all of that — the combat is tight, the world is beautiful, and with the 2.0 update and Phantom Liberty, the systems feel better than ever. But what caught me off guard — and what kept me thinking about this game long after I shut it off — was the emotional weight of it all.

This is a game about hard choices. And not just “good or evil” choices. No. This is a game where sometimes there’s no good answer, just consequences you have to live with. Sometimes you help someone and it backfires. Sometimes you think you’re doing the right thing, but people still get hurt. You can’t save everyone. And the game doesn’t shy away from that—it leans into it. That’s what makes it so powerful.

But the heart of the story, for me, was the relationship with Johnny Silverhand.

At first, I hated him. He’s in your head, loud, arrogant, constantly pushing you to do things his way. It’s invasive, frustrating, and personal. But over time... it changes. You start to understand him. He starts to understand you. You fight, you talk, you even share memories—and somehow, this ghost in your mind becomes your closest companion. It’s messy, complicated, and honestly one of the best written dynamics I’ve ever experienced in a game. You’re not just playing a character—you’re navigating an identity crisis with someone else living in your skull. And it works. It really works.

Then there’s Phantom Liberty, the DLC that could’ve been its own full game. It throws you into a darker, more morally twisted part of Night City—Dogtown. It’s espionage, betrayal, trust, and survival in a place where none of those things come easy. The new characters like Reed and Songbird? They're phenomenal. The writing is tight, the stakes feel real, and once again, you’re left with choices that feel impossible. There’s no perfect outcome. No ride off into the sunset. Just you, trying to hold on to something—your freedom, your soul, your dignity—while the world keeps taking.

The ending(s), both in the base game and in Phantom Liberty, hit hard. I’m talking sit-in-silence-after-the-credits-roll kind of hard. I’ve played multiple endings now, and none of them feel clean or happy. They all feel earned. Bittersweet. Some of them made me feel proud. Some made me feel empty. One, in particular, left me genuinely hollow for a few days. And I mean that as a compliment.

Cyberpunk 2077 is not a game that coddles you. It gives you agency, but it makes you live with what you choose. It’s gritty, beautiful, broken, and absolutely unforgettable.

If you’re looking for a game with emotional depth, storytelling that respects your intelligence, and characters that feel real—play this. Especially with Phantom Liberty included. It’s not about being the hero. It’s about surviving your mistakes and figuring out what kind of person you are by the end of it.

Night City doesn’t care about you. But you will care about it.
Posted 20 April, 2022. Last edited 26 June, 2025.
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1 person found this review helpful
3.6 hrs on record
Early Access Review
This game is just how do i say it... BAD. As a real storm chaser this game is as unrealistic as it gets. Random tornado warnings for cells that have no strength and then random cells getting so strong its not possible. half of the tornado warnings arent on hooks and are on random parts of the cell hail is half the time not where its showing it. all in all its bad and abandoned RIP
Posted 27 March, 2022.
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No one has rated this review as helpful yet
51.5 hrs on record (31.7 hrs at review time)
Yea so lets talk about how the game is broken... your shots will more than likely go through your target and hit the ground behind them, the animals you do hit will never leave a blood trail or tracks for you to follow, the guns and what takes to get the next upgrade (if its a upgrade at all) are so ♥♥♥♥♥♥ that its more of a grind than having fun... this games mulitplayer is ♥♥♥♥♥♥♥ trash and broken half the time your shots will hit and then the animal will despawn or better yet it will legit turn around and 1 hit you after taking 16 bullets of different calibers.,... DO NOT BUY THIS GAME!!!!!
Posted 30 November, 2020.
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No one has rated this review as helpful yet
28.4 hrs on record (5.4 hrs at review time)
dont trust electrical!
Posted 31 October, 2020.
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No one has rated this review as helpful yet
522.1 hrs on record (498.1 hrs at review time)
Early Access Review
I’ve played Phasmophobia for over 500 hours, and it’s been a wild ride from pure terror to absolute chaos with friends—and somehow, with the latest Chronicles update, it's gotten scary again.

When I first started playing, this game had me on edge constantly. Just walking into a dark room or hearing a faint breath near my shoulder was enough to get my heart racing. But as you rack up hours and learn how ghosts work, it naturally shifts into more of a party horror game. You start to memorize ghost behaviors, plan around cursed possessions, and even troll each other mid-investigation. It becomes less about if you’ll survive and more about how you'll mess around before the ghost gets someone.

That said, the Chronicles update brought back some of that initial fear. The visual and audio overhauls, the new map layouts, and more aggressive ghost mechanics make hunts feel genuinely threatening again. Even as a veteran, I find myself back to playing smart instead of just goofing off.

What keeps me coming back is how every ghost has unique traits and abilities, and once you start learning them—like how the Deogen can’t be outrun or the Thaye gets weaker over time—you start to build strategies that make each investigation feel like solving a puzzle under pressure. You learn to adapt quickly or die fast.

The game shines the brightest when played with friends. Proximity chat, shared panic, and the occasional betrayal make for some of the funniest and most intense moments I’ve had in any multiplayer game. Solo is solid if you’re in the mood for a challenge, but multiplayer is where Phasmo becomes unforgettable.

There’s still a bit of a learning curve for new players, but once it clicks, it’s incredibly satisfying. And with frequent updates and now an active dev team, there’s always something new to discover.
Posted 14 October, 2020. Last edited 29 June, 2025.
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1 person found this review helpful
10 people found this review funny
89.0 hrs on record (10.0 hrs at review time)
After playing for a additional like 20 hours i have found what makes the game playable, after you learn the new maps, and how everyone else plays on pc you start to enjoy running around with friends and rekking ♥♥♥♥ in pub lobbies, but then you start to laugh and have fun at some of the hit registration errors when shooting and some of the funny ways you can die!
Posted 6 December, 2019. Last edited 9 December, 2019.
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No one has rated this review as helpful yet
528.0 hrs on record (140.8 hrs at review time)
Valve has lost me as a customer... ive been a fan of CS since 1.6 and have been playing since then... but the jump from playing csgo and to go to cs2 where they have added stamina, different spray patterns, floating tick rate that makes movement feel like ♥♥♥♥ and im dying before i see people... i never had these problems in csgo and to just change it all in 1 go and say its a "upgrade" is pathetic many things they added arent needed in cs2 or cs in general
Posted 1 July, 2019. Last edited 28 September, 2023.
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Showing 1-10 of 12 entries