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ABOUT Steamworks Development

Official Group for Steamworks Development Support

NOTE: This group is restricted and visible only to accounts with Steamworks access. Announcements however are public.

This community of Steamworks developers is intended for sharing information regarding Steam and Steamworks development.

Please use the Discussions to ask Steam and Steamworks related questions. You'll also find FAQs and responses to other common questions in there.

And we'll post announcements for relevant updates and changes involving Steamworks SDK.

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Update to Accessibility categories

Last year, we added new discoverability features for accessibility, and began surfacing these details throughout the store to help players more easily find games that meet their needs. The response from Steam users and developers has been overwhelmingly positive: Over 22,000 apps have completed the accessibility questionnaire in Steamworks, and we've collected super useful suggestions for improvement.   

Which leads us to this post!

Based on this valuable feedback, we have made the following updates to our Accessibility categories as of Jan 20th: 

Updates

Renaming "Playable without Timed Input" to "Playable without Quick Time Events"

We've heard feedback about this name being confusing and players interpreting it more broadly than it was intended. We're changing the name to reflect that this specifically means QTEs, which is in line with what we've consistently communicated to publishers. 

Adding a new tag under the "Input" Category called "Playable at Your Own Pace"
The idea here is that games that don't involve anything action or timing-based (ie most visual novels, turn based games, etc) can use this tag to indicate that players can take as long as they need for each input.

Adding a new tag under the "Visual" Category called "Playable without Vision"
There are a few games on Steam designed specifically for visually-impaired players, and others with good screen reader support (i.e. some visual novels). This new tag will help visually-impaired players find these games.  

Adding a new tag under the  "Visual" Category called "Contrast Controls"
This isn't the same thing as Color Alternatives, which is mostly focused on color blind options. This reflects letting you adjust the contrast, enable a dark mode, etc.

Actions to take for developers

If you have a game that might be affected by one of these changes, you can retake the Accessibility questionnaire anytime after January 20th.

Have more Feedback?
We've been working to gather valuable feedback from developers as well as gamers with disabilities (including visual, audio, and other physical challenges and impairments) to bring what we hope is a more positive experience on Steam for all. Let us know your thoughts in the Steamworks forums.

Infrequently Asked Questions

Q. Where can I find more information on the Accessibility Tags that Steam uses?
A. You can find more information HERE.  

Q. When are these changes taking place?
A. January 20th, 2026.  

Q. Where can I find the Accessibility questionnaire for my game?
A. The questionnaire is located in the "Edit Store Page" section and the "Basic Info" tab. 

Q. Are developers required to add their accessibility features on Steam?
A. It's not required, but developers are highly encouraged to add their Accessibility features on Steam. 

Q. Who can I ask about missing accessibility features on games?
A. Specific accessibility feature tagging is managed by the developers of that title so we'd recommend reaching out to that developer for more info.

Q. I have a question not listed here. Where can I get an answer?
A. Please hit the 'support' link at the top of Steamworks and fill in a ticket to send us your question or feedback.

NEW: Better permissions and controls for Web API Keys

We recently introduced a new set of permissions tools for Steamworks Web API keys to make it easier to control access to things like microtransactions, sales data, and more generic API calls. Existing API keys and API usage will not be interrupted, but developers now have additional tools to manage their API keys.

What changed?

Originally, there was a single Web API key structure: developers could make a subgroup with one or more appIDs, and generate an API key to work with those appIDs.

Then in 2025, we shipped a new financial services API, and calls to that API required a unique kind of API key specific to sales data.

Now, we've introduced tools that allow developers to set permissions on a Web API key to include or exclude a subset of API methods:

  • Microtransactions for initializing, finalizing, and reconciling in-game purchases.

  • Sales Data calls to the IPartnerFinancialService API.

  • Economy calls for games that use the Steam Inventory Service.

  • General API calls for things like authenticating a user or checking ownership of a DLC-- anything not included in the first three permissions.

As a reminder, Web API Keys also have the ability for whitelisting IP addresses, as an optional added security method. Developers can add or manage the IP Whitelist for a given key on that same Web API Key Management page

Remember: Publisher Web API keys provide access to sensitive user data and protected methods. These keys are intended to be used for Web API requests that originate from secure publisher servers. The keys must be stored securely, and must not be distributed with a game client. All Web API requests that contain Web API keys should be made over HTTPS.

What do developers need to do next?

Many games on Steam don't use Web API keys at all. If you don't make use of Web API keys, nothing has changed and there's no work for you to worry about.

For existing Web API keys, we haven't changed anything that would interrupt a game or a developer. Financial Web API keys are automatically set to just support game sales data, and normal Web API keys are automatically set to support General, Economy, and Microtransaction calls, just as before.

However, some studios may prefer to generate new keys or edit permissions on existing keys to more narrowly manage different use cases. Steamworks admin accounts can visit their Groups page at https://partner.steamgames.com/pub/groups/ and click on any existing group that has a Web API Key to manage that key (or create new groups and keys as needed).

For more detailed instructions on how Web API Keys are created and managed, check out the newly updated API Key documentation at https://partner.steamgames.com/doc/webapi_overview/auth

Let us know if you encounter any issues or concerns with these new options. Thanks!

-The Steam Team

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