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Rapporter et oversættelsesproblem








+Uneffected by water
What this does is you dont start to swim when you're in water, and you are not slowed down by it.
I think it works well with how heavy it is and since its a ancher.
also add
10% more knock back on hit
+damage
-speed on wear
with shield:
-speed on charge (or duration)
-movement control
Not good at all this %, so think by yourselves :)
with no random crits.
+ Knockback on the opponent
- 15% Speed on wearer
- 50% Speed in water.
- No random critical hits
+100% more knockback
Speed from charges ramp up as momentum builds and continues after the charge is done for a short period of time <- important
-30% switch to and from speed
+40% melee knockback dealt
+20% weaponswitch
This weapon has extended reach (same as sword)
When weapon is active:
+| 25% more damage, similar to the Scotsman's Skullcutter
+| 50% knockback reduction (anchor qualities)
+| 25% less cooldown time on charge (to even out the odds)
+| Charge hits at any time (it makes every shield into the Splendid Screen)
- | 10% slower firing speed (it's large, and an anchor)
- | 20% less movement speed, also similar to the Scotsman's Skullcutter
- | 10% less movement speed from charge (anchor qualities)
Too many stats, VALVe doesn't like that.
slower hits
Positives
While active:
Ability to breath underwater
One hit remove sappers
On hit: Applies knockback to target
+150% damage vs buildings
+50% sentry bullet damage resistance
Immune to sentry knockback
Negatives
-50% move speed while active
All class Demoman and Heavy only!
+ 75% resistance from airblasts
+ 15% more damage dealt
+/- large weapon stats (large, slower to attack with and deploy)
- 15% slower movement speed on wearer
- 35% slower movement sped while deployed
- cant swim, instead you sink to the bottom
- 70% slower movement speed while underwater