Counter-Strike 2

Counter-Strike 2

Shortdust
Feedback & Suggested Improvements
Bevel the pillars on the bombsite

Adding a small bevel to the pillars would make the shapes look cleaner and more polished.

Even the lowest bevel setting would already improve the overall visual quality.

Clean up the clutter in the ladder / ladder room

The messy theme is cool, but reducing the amount of props and placing them more deliberately would help.

This would make the area less overwhelming and improve movement and combat readability.

Replace Overpass decals

The Overpass decals don't fully fit the map’s theme.

Consider switching to Dust/Mirage-style decals or, even better, custom decals tailored to the setting.

Rework the window geometry

The window could use improved geometry for both gameplay clarity and visual polish.

A cleaner, more defined shape would help the area stand out. Like bricks sticking out or a more defined shape of an "exxplosion"

Balance detail and prop density across the map

Some areas are heavily detailed, while others (like the long tunnel) feel comparably empty.

A more consistent level of detail would make the map feel more cohesive and well composed.

Improve the lighting solution for the dome on the bombsite

The dome light is currently too bright and distracts from the area.

A softer approach similar to Nuke A-site lighting would look more polished and atmospheric.
Terakhir diedit oleh Crossbone; 12 Des @ 3:29pm
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Garçon  [pengembang] 12 Des @ 4:05pm 
Diposting pertama kali oleh Crossbone:
Bevel the pillars on the bombsite

Adding a small bevel to the pillars would make the shapes look cleaner and more polished.

Even the lowest bevel setting would already improve the overall visual quality.

Clean up the clutter in the ladder / ladder room

The messy theme is cool, but reducing the amount of props and placing them more deliberately would help.

This would make the area less overwhelming and improve movement and combat readability.

Replace Overpass decals

The Overpass decals don't fully fit the map’s theme.

Consider switching to Dust/Mirage-style decals or, even better, custom decals tailored to the setting.

Rework the window geometry

The window could use improved geometry for both gameplay clarity and visual polish.

A cleaner, more defined shape would help the area stand out. Like bricks sticking out or a more defined shape of an "exxplosion"

Balance detail and prop density across the map

Some areas are heavily detailed, while others (like the long tunnel) feel comparably empty.

A more consistent level of detail would make the map feel more cohesive and well composed.

Improve the lighting solution for the dome on the bombsite

The dome light is currently too bright and distracts from the area.

A softer approach similar to Nuke A-site lighting would look more polished and atmospheric.
Thank you so much for your feedback, I will listen to your opinion, but I will also be honest, I am new to lvl design and it is extremely difficult for me to edit or change something and I also see some problems on my map. I won't promise you that I'll be able to fix something, because I don't have time for that right now :(

But I'm really grateful for your honest assessment and for suggesting how to improve my map :rd_love:

I also added you. I would like you to personally show me everything that could be improved in your opinion
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