The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Fancy Character Menu [RGON]
A workaround for unsupported modded charcters.
I just started using this mod, and for a lot of characters, it is obviously supported. However, there are no portraits for them, and i doubt the creator of the mods would ever be bothered to add support. Would a workaround of just using the boss VS portrait every be a possibility?
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Showing 1-7 of 7 comments
AgentCucco  [developer] 25 Nov @ 7:44am 
You can add support on your own following the instructions in the pinned board. If you don't wanna go through the hassle of adding a portrait and text, you can just do the following:

1. Go to the mod folder of the mod you want to add support to.
2. Go to the content/players.xml file.
3. For every player that doesn't have proper/auto support, copy the filename on the "portrait" value.
4. Create a new mod folder, and add the following folder root: resources/gfx/ui/stage/
5. Create a basic portrait for the modded character, and name it with the filename you copied on step 3.

Some characters only have an anm2 instead of a png portrait, that's why the mod leaves the portrait blank, since for auto mod support, it only grabs the png file.

Since you're adding a new portrait for those characters (i.e. Andromeda B), you will need to use a regular portrait as a base, and build it using the anm2's spritesheet.

Doing it this way will let the mod handle all the resizing for the portrait and the auto modded character name.
JSG 25 Nov @ 11:16am 
Andromeda B does have a png for the portrait attribute, in fact, I dont recall any mod using an anm2 there and I dunno if that even works tbh.
I think you meant extraportrait, in which case, you could probably default to it grabbing the portrait which, again, to my understanding is always a png?. You are using rgon for this so you can grab any xml attribute.

Also, just a heads up, some old-ass characters also show as blank...probably because you didnt consider portraitroot on the xmls, which can change and did change between AB+ and Rep, so some xmls may carry over old configs(usually have the pngs on the Boss folder instead of Stage).
Originally posted by JSG:
Andromeda B does have a png for the portrait attribute, in fact, I dont recall any mod using an anm2 there and I dunno if that even works tbh.
I think you meant extraportrait, in which case, you could probably default to it grabbing the portrait which, again, to my understanding is always a png?. You are using rgon for this so you can grab any xml attribute.

Also, just a heads up, some old-ass characters also show as blank...probably because you didnt consider portraitroot on the xmls, which can change and did change between AB+ and Rep, so some xmls may carry over old configs(usually have the pngs on the Boss folder instead of Stage).

Oh, yea, seems it is that way, thanks. Yea, seems a lot of older characters (Deltarune/Undertale characters, C O N E mod, etc.) do it like that. I'll see if i can look in your main.lua and see if i can code that.
Aleku  [developer] 25 Nov @ 7:14pm 
Hi, I'm the artist
I want to add the modded characters for sure dw
But its a proccess that take time and I have many responsabilities, so be patient
By the time I will be adding the most suggested characters, for now I will start with Fiend Folio and Andromeda, who get a lot of votes
JSG 26 Nov @ 7:02am 
While thats really cool to hear, since it's not realistic for you to draw all of the modded characters in present/future, it would be cool if the mod actually displayed the characters portraits when a dedicated one spefically made for this mod doest exist. Which is trying to do rn, but theres still that missing piece that I was mentioning.
Last edited by JSG; 26 Nov @ 7:02am
AgentCucco  [developer] 26 Nov @ 8:33am 
Originally posted by JSG:
Andromeda B does have a png for the portrait attribute, in fact, I dont recall any mod using an anm2 there and I dunno if that even works tbh.
I think you meant extraportrait, in which case, you could probably default to it grabbing the portrait which, again, to my understanding is always a png?. You are using rgon for this so you can grab any xml attribute.

Also, just a heads up, some old-ass characters also show as blank...probably because you didnt consider portraitroot on the xmls, which can change and did change between AB+ and Rep, so some xmls may carry over old configs(usually have the pngs on the Boss folder instead of Stage).
Andromeda does have a file called "playerportrait_andromeda_portrait_b.png", however that is only used by the "andromeda_b.anm2", since the XML just lists "notaintedandromeda.png" as its portrait value, which does not exist.

As for the portrait roots, yeh I did not think about that, I'll see about implementing in a future patch.
JSG 26 Nov @ 9:25am 
Oh yea, you are right, that file is not in the mod at all, lol...well, in those cases theres probably no helping, special care will be needed. But point still stands for the portraitroot shenanigans, just gonna add that in rgon XMLData iirc, the root attributes are appended to each player entry, so it should be a little more straightforward to check in this mod's case, if you struggle with that you know you can ask me.
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