Counter-Strike 2

Counter-Strike 2

aim_treeni_v3
 This topic has been pinned, so it's probably important
Ose  [developer] 1 Sep @ 2:46am
Discussion / Ideas
If you have any further ideas for the map, post them here.
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Showing 1-8 of 8 comments
do you know about the pokeball mechanic at aim labs? could you replicate that in this map? oh, it would be nice to put bigger targets and a "grid" setting. :steamhappy:
Ose  [developer] 1 Sep @ 9:52am 
Originally posted by BadLimaa | SKINS:
do you know about the pokeball mechanic at aim labs? could you replicate that in this map? oh, it would be nice to put bigger targets and a "grid" setting. :steamhappy:

I don't want to make bigger targets for wall targets since they start overlapping each other. Air targets are pretty big already think, but I might be able to make them bigger in future. Can you specify what "grid" setting means. I also don't know what pokeball mechanic means.
Apollo 2 Sep @ 9:51am 
hm
foxtrot 3 Sep @ 12:35am 
what happened to the previous maps?
maybe a bright version over the black backround
Ose  [developer] 11 Sep @ 6:36am 
Originally posted by 150kg:
maybe a bright version over the black backround

There is already a light version if you shoot the white circle, if that's what you meant.
Originally posted by Ose:
Originally posted by BadLimaa | SKINS:
do you know about the pokeball mechanic at aim labs? could you replicate that in this map? oh, it would be nice to put bigger targets and a "grid" setting. :steamhappy:

I don't want to make bigger targets for wall targets since they start overlapping each other. Air targets are pretty big already think, but I might be able to make them bigger in future. Can you specify what "grid" setting means. I also don't know what pokeball mechanic means.

Oh i see... the pokeball mechanic basically is "lie" the aim on the target for a few seconds or less to make them dissapear, if you want i can show you a gameplay from aimlabs, and the "grid setting i mentioned is how many places can a target apear on. for exemple, in a 3x3 grid, there would be 9 possible places for the target to appear. just like this:
0 0 0
0 0 0
0 0 0

(sorry for not answer it earlier. i forgot abt this discussion =/ )
Last edited by BadLimaa | SKINS; 22 Sep @ 5:01pm
Ose  [developer] 3 Oct @ 5:40am 
Originally posted by BadLimaa | SKINS:
Originally posted by Ose:

I don't want to make bigger targets for wall targets since they start overlapping each other. Air targets are pretty big already think, but I might be able to make them bigger in future. Can you specify what "grid" setting means. I also don't know what pokeball mechanic means.

Oh i see... the pokeball mechanic basically is "lie" the aim on the target for a few seconds or less to make them dissapear, if you want i can show you a gameplay from aimlabs, and the "grid setting i mentioned is how many places can a target apear on. for exemple, in a 3x3 grid, there would be 9 possible places for the target to appear. just like this:
0 0 0
0 0 0
0 0 0

(sorry for not answer it earlier. i forgot abt this discussion =/ )

Currently when you toggle tracking on (on the left side) it sets moving targets on automatically. You can have moving targets off and have tracking in which case it becomes quite like the pokeball mechanic you mentioned. Health can be changed for tracking duration time. About the grid I'll think about it, but right now i'm working on another map and its gonna take a while. Maybe i'll add it in that map. Thanks.
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