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1: Bot difficulty is set with the custom_bot_difficulty (from 1 to 5) command, but I think things get kind of funky if it's not set before you load into the map, it's a bit strange.
For me the real difficulty slider is the bot number tbh.
2: I should potentially add a separate bot armor setting, since right now I automated everything depending on what class of weapon you select, same as the bot weaponry. I could split that to be a manual user input instead, but that will add more complexity when you want to change guns, right now it just gives you a pretty optimal experience as soon as you pick a weapon, I'll have a think about how both systems could be implemented well.
3: Can't have P2000 sadly, I've already had to use a trick to allow the USP to work, since the regular default weapon on spawn command does not work with the two ct starting pistols when you are a T.
You might notice that a USP always spawns at your feet at the beginning of every single round, and you play the pickup animation whenever you respawn after dying while using it, that's how I managed to implement it. So sadly, it's either USP or P2K.
4: I'll try and figure out what part of the map you seem to be clipping on.
5: I tried freezetime 0, and it just got tiring after a while haha, theres absolutely 0 downtime between rounds, but you can set it yourself if you want.
6: I balanced the arenas for 1v5, so they are all long enough for the player to kill enough of the bots from a distance before they all rush you up close. I could build a smaller arena, but it would be unplayable against 4 or 5 bots. Also it takes ages to build a good looking arena haha.
Why don't you just have players play as CT and make the bots be T instead?