Team Fortress 2

Team Fortress 2

Talos
yin 29 JUL 2017 a las 14:37
Stat Suggestions
Put your hypothetical stat suggestions here.
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Mostrando 1-15 de 130 comentarios
yin 29 JUL 2017 a las 14:45 
Here's my suggestion:
(+)This weapon does not require ammo
(+)Fires a laser beam that has no bullet spread
(-)Weapon overheats (Allows for only 5 seconds of continuous fire. Depleting charge completely requires the user to wait the whole 5 seconds before firing again. Charge time takes 5 seconds from complete depletion, 4 seconds after 4 seconds of fire, and so on.)
-80% damage vs buildings
dumb mutt 30 JUL 2017 a las 2:07 
Publicado originalmente por -W3E- Lanius:
Here's my suggestion:
(+)This weapon does not require ammo
(+)Fires a laser beam that has no bullet spread
(-)Weapon overheats (Allows for only 5 seconds of continuous fire. Depleting charge completely requires the user to wait the whole 5 seconds before firing again. Charge time takes 5 seconds from complete depletion, 4 seconds after 4 seconds of fire, and so on.)
-80% damage vs buildings

the no bullet spread part is basically just tomislav
yin 30 JUL 2017 a las 2:18 
Publicado originalmente por deus vult:
the no bullet spread part is basically just tomislav
I figured someone would eventually say that. The idea is that the bullet spread is the main focus, while the Tomislav still has the faster spinup and the silent killer attribute. Tomislav is still useful for when you want a weapon that can fire for more than 5 seconds without overheating. That or for when you need something to clear out buildings.
Tickles 30 JUL 2017 a las 3:30 
This would be a reskin. not sure if a new weapon.
Krispywafers 30 JUL 2017 a las 6:00 
i think of this:
(+)this weapon does not require ammo
(+)+15 more damage
(-) if over-heated it stops manualy and wait 5 sec
(+) deactivates buildings for 7 sec

this is what im thinking
pikabuse 30 JUL 2017 a las 6:38 
Does not require ammo
Fires a continuous beam
Beam penetrates players
Only deals 20% damage to buildings
Firing for 10 seconds without stopping causes the weapon to overheat

*Beam will do 20 damage per tick on players as they are in the beam*
*Overheat: While firing, the weapon will begin to glow a yellowish-orange color. Once becoming a bright orange color after 10 seconds of firing, will deal 25 damage a second to the wearer until you stop firing. After firing, it will take the same amount of time you spent firing to cool the weapon*
Pros

+Does not require ammo
+Fires a beam with no bullet spread
+50% less damage falloff

Cons:

-Deals only 20% damage to buildings
-Has a "Heat" meter: after five seconds of continuous fire, the gun will overheat and take ten seconds to cool back down to usable status.

Notes:

=The Heat meter will decrease when not firing at the same rate as it increases while firing. You can still fire the weapon as long as it's not overheated, regardless of the level of the meter.
Última edición por Tiresias - The Blind Lucario; 30 JUL 2017 a las 12:00
Silverwind 30 JUL 2017 a las 12:08 
Publicado originalmente por Time For Tickles:
This would be a reskin. not sure if a new weapon.
No. 10000000000000000000000000000000000000000000000000000000000000000000 times no.
gary41 30 JUL 2017 a las 15:49 
How about this

Pros:

Doesn't require ammo
Fires laser with 100% accuracy
spins up instantly

Cons:

Shooting for more than 5 seconds continually will result in the beam disconnecting from the crosshair and spiraling out of control
-75% damage to buildings
cannot be crit boosted
yin 30 JUL 2017 a las 19:47 
Publicado originalmente por DashFlash:
How about this

Pros:

Doesn't require ammo
Fires laser with 100% accuracy
spins up instantly

Cons:

Shooting for more than 5 seconds continually will result in the beam disconnecting from the crosshair and spiraling out of control
-75% damage to buildings
cannot be crit boosted
Tomislav is now almost completely obsolete.
Última edición por yin; 30 JUL 2017 a las 19:47
CAT_ATACK 30 JUL 2017 a las 21:18 
just make it fire like the wicked grasp in halo 5;

basically constant beam for 1-2 second, stop for 1-2 seconds and repeat, overheat every 12 'shots' for 7-12 seconds, 100% accurate, spins up instantly, doesn't require ammo, -80% damage vs buildings (I was thinking of adding some sort of early manual cooldown like the plasma repeater in halo reach as well, but I already referenced one halo thing and that might just be too OP)
yin 30 JUL 2017 a las 21:33 
Publicado originalmente por CAT_ATACK:
just make it fire like the wicked grasp in halo 5;

basically constant beam for 1-2 second, stop for 1-2 seconds and repeat, overheat every 12 'shots' for 7-12 seconds, 100% accurate, spins up instantly, doesn't require ammo, -80% damage vs buildings (I was thinking of adding some sort of early manual cooldown like the plasma repeater in halo reach as well, but I already referenced one halo thing and that might just be too OP)
That would be better for a secondary of some sort, not a primary. A laser shotgun.
Última edición por yin; 30 JUL 2017 a las 21:35
Shoots fast projectiles instead of hitscan bullets
50% more accurate
15% more damage
10% slower spin up time

Imo this would be so much fun to shoot not at the player but a bit next to him, trying to catch him.
Don't know though how could I balance near range situation other than the spin up
Última edición por BigBang1112 #BringBackQuickplay; 31 JUL 2017 a las 4:35
:0 31 JUL 2017 a las 8:27 
Publicado originalmente por krispybooberry♥:
i think of this:
(+)this weapon does not require ammo
(+)+15 more damage
(-) if over-heated it stops manualy and wait 5 sec
(+) deactivates buildings for 7 sec

this is what im thinking
Publicado originalmente por -W3E- Lanius:
Publicado originalmente por DashFlash:
How about this

Pros:

Doesn't require ammo
Fires laser with 100% accuracy
spins up instantly

Cons:

Shooting for more than 5 seconds continually will result in the beam disconnecting from the crosshair and spiraling out of control
-75% damage to buildings
cannot be crit boosted
Tomislav is now almost completely obsolete.
Not really, Tomislav would still have silent and faster spinup and would actually be able to damage buildings for more than one or two points per second. Not to mention the Tomi doesn't have the overheat mechanic.
Última edición por Tiresias - The Blind Lucario; 31 JUL 2017 a las 13:13
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