Team Fortress 2

Team Fortress 2

Silver Scope
Rema 2017년 7월 28일 오전 9시 58분
So uh... Stats?
Zoom levels maybe
-x% of damage depending of how much charge is missing from max
other ideas

btw weapon looks nice
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pikabuse 2017년 7월 28일 오후 12시 11분 
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
Who wants a body massage? 2017년 7월 29일 오전 10시 34분 
On kill: enemy dissapears without death sound
laser automatically follows enemy closest to it, bullets may curve a little if the user fires .5 HU off from targets hitbox

headshots don't instakill
-50% base fire speed

every kill you get increases fire rate by 10% (up to +80%) but decreases accuracy (down to 50%)
headshots cause bleeding
tučko 2017년 7월 30일 오후 11시 43분 
Mochi Sandvich 님이 먼저 게시:
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
perfect but +100% longer reload is little bit underpowered. what about 60% ?
Jeikku 2017년 8월 1일 오전 6시 20분 
Mochi Sandvich 님이 먼저 게시:
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
Soooo.. The Hitmans Heatmaker
stoutshakko 2017년 8월 1일 오후 1시 42분 
#SStar random crits are gay 님이 먼저 게시:
Mochi Sandvich 님이 먼저 게시:
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
perfect but +100% longer reload is little bit underpowered. what about 60% ?
60% is Good But wouldn't it be more balanced if you must unscope for reload ?
I mean there is a reloading Trigger so it would be more fitting to the model and by the way the turning people in silver sounds sweet.
LinuxCrow 2017년 8월 2일 오후 3시 15분 
Mochi Sandvich 님이 먼저 게시:
On kill: turns enemy into a silver statue
On kill: auto reloads the weapon (you won't have to unscope and reload)
+100% longer reload
-15% slower movement speed when scoped in
Instead Make it -40% or 50% reload and each kill increases the reload time.
PokeHeadroom 2017년 8월 8일 오전 7시 49분 
im not voting for a reeskin so if you didnt thought about the stats cya
MasterofPun 2017년 8월 8일 오후 6시 59분 
After two consecutive scoped hits, gain 1 stack.
Press r to use a stack (max 4)
Using a stack increases damage by 10%
Reload speed +10%
Bobert 2017년 8월 11일 오전 7시 54분 
Poke Headroom 님이 먼저 게시:
im not voting for a reeskin so if you didnt thought about the stats cya

Your dumb.
Silverwind 2017년 8월 11일 오전 9시 31분 
Bobert 님이 먼저 게시:
Poke Headroom 님이 먼저 게시:
im not voting for a reeskin so if you didnt thought about the stats cya

Your dumb.
*you're
Bobert 2017년 8월 11일 오전 9시 45분 
SilverWind 님이 먼저 게시:
Bobert 님이 먼저 게시:

Your dumb.
*you're

Welp ♥♥♥♥ I got out played.
freaky 2017년 8월 16일 오전 2시 15분 
pros:
No charge
Reload speed increased by 150%
clip size increased to 10

Cons:
Bodyshots don's do any damage, headshot only
health reduced to 75


additional stuff:
No sound from shooting
No Kill feed and No Dead Body

Might be a bit OP but it would be pretty fun.
agentlifeguy 2017년 8월 30일 오후 8시 38분 
Liam the fried egg 님이 먼저 게시:
pros:
No charge
Reload speed increased by 150%
clip size increased to 10

Cons:
Bodyshots don's do any damage, headshot only
health reduced to 75


additional stuff:
No sound from shooting
No Kill feed and No Dead Body

Might be a bit OP but it would be pretty fun.

then you would be able to fire 10 shots continously and reload those 10 almost instantly, but it is kinda balanced, though i dont see anyone using it
Rodham 2017년 9월 4일 오후 8시 37분 
Valkdeo 님이 먼저 게시:
On kill: enemy dissapears without death sound
laser automatically follows enemy closest to it, bullets may curve a little if the user fires .5 HU off from targets hitbox

headshots don't instakill
-50% base fire speed

every kill you get increases fire rate by 10% (up to +80%) but decreases accuracy (down to 50%)
headshots cause bleeding
That would be some very unique stats and seem pretty balanced.
Jane Witchfire 2018년 4월 1일 오전 2시 44분 
+starts with 100% charge while scoped in

-50% bodyshot damage and unscoped damage
-Takes 2.5 seconds for charge to go to zero
-15% slower reload
This would be for people who love quickscoping and weapon discourages hardscoping
Jane Witchfire 님이 마지막으로 수정; 2018년 4월 1일 오전 2시 47분
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